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Asura

Questions thread - anything and everything

102 posts in this topic

[quote name='Treble' timestamp='1335190914' post='8568925']
Ok, I might bite the bullet then. I didn't think of ironing though.... might be a cheap person's solution :ph34r:
[/quote]

Obviously use something inbetween the iron and the plastic. And be quick/gentle/accurate.

Does work though.
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Q: I saw someone mention the Civilization board game in the 100 games to play thread, I've been tempted by this for ages and as I am currently playing alot of Civ 5 it's getting worse. Just wondering which is better, the old version from 2004 or so, or the newer one that came out 2010? From what I remember of the old one it looked quite different so if it was much better I'd rather try and get that one.
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[quote name='Endemion' timestamp='1335345558' post='8572689']
Q: I saw someone mention the Civilization board game in the 100 games to play thread, I've been tempted by this for ages and as I am currently playing alot of Civ 5 it's getting worse. Just wondering which is better, the old version from 2004 or so, or the newer one that came out 2010? From what I remember of the old one it looked quite different so if it was much better I'd rather try and get that one.
[/quote]
I've never played the 2004 version but I [i]love[/i] the 2010 version. From what I understand, it was a complete re-design from the ground up. A lot of people have said that it's the computer game... but translated [i]very[/i] well into a board game, and I agree. There's a lot to take in at first but thankfully the manual's written really well and like everything else, once you get a feel for it, it gets much easier.

There are four win conditions: Military (defeat your enemy's capital), Cultural, Economic and Technological. Each of them are based off of the Technology tree (it's a pyramid in this version) which brings them all together, so that the game doesn't feel fiddly. It's easy to keep track of what you need to do to achieve your preferred victory type which allows you to focus on developing your strategies and executing your tactics.

There are a LOT of bits in that box and you pretty much use every one of them in a game. You'll easily lose four hours when you play your first game but you'll be able to get it down to about two hours once you get familiar.
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Can anyone recommend some good co op games for Mrs Fudge and myself? Nothing too heavy (yet...), she enjoys Forbidden Island and Flash Point, so I don't want to get anything TOO similar to those...
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[quote name='Fudge' timestamp='1335347701' post='8572790']
Can anyone recommend some good co op games for Mrs Fudge and myself? Nothing too heavy (yet...), she enjoys Forbidden Island and Flash Point, so I don't want to get anything TOO similar to those...
[/quote]

Pandemic?

[url="http://www.boardgamegeek.com/boardgame/30549/pandemic"]http://www.boardgamegeek.com/boardgame/30549/pandemic[/url]
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[quote name='Professor Rob' timestamp='1335350374' post='8572906']
Pandemic?

[url="http://www.boardgamegeek.com/boardgame/30549/pandemic"]http://www.boardgame.../30549/pandemic[/url]
[/quote]
+1 from me.
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[quote name='Professor Rob' timestamp='1335350374' post='8572906']
Pandemic?

[url="http://www.boardgamegeek.com/boardgame/30549/pandemic"]http://www.boardgame.../30549/pandemic[/url]
[/quote]

How similar is it to Forbidden Island and Flash Point? I want something different, but not *too* far away from it, if you see what I mean - I don't want to terrify her with strange new concepts!
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It shares a lot of similarities with Forbidden Island, as it's by the same designer so I would think your missus would be fine with it. If you really want to see how much she loves you though: Arkham Horror! :D
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[b]Castle Panic[/b] is a great co op game.

[url="http://boardgamegeek.com/boardgame/43443/castle-panic"]http://boardgamegeek.com/boardgame/43443/castle-panic[/url]

It has simple rules, doesn't take long to play and has a V's variant - one player taking the role of defender and the other the attacker.
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[quote name='Fudge' timestamp='1335352090' post='8572982']
How similar is it to Forbidden Island and Flash Point? I want something different, but not *too* far away from it, if you see what I mean - I don't want to terrify her with strange new concepts!
[/quote]
You know the mechanism when the waters rise in Forbidden Planet? It's the same mechanic when you pull an epidemic card in Pandemic. Players also get a number of actions like they do in Forbidden Island although the specifics are different enough to make a different game.
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Just been chatting about co-op games on reddit. It was more for 4-6 players but worth a read

[url="http://www.reddit.com/r/boardgames/comments/solww/wsig_coop_between_forbidden_island_and_arkham/"]http://www.reddit.com/r/boardgames/comments/solww/wsig_coop_between_forbidden_island_and_arkham/[/url]

Space Alert will be different enough. Sentinels of the Multiverse might be interesting. Elder Sign perhaps? ...before you go off the deep end into Arkham Horror
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[quote name='xibxang' timestamp='1335347561' post='8572782']

I've never played the 2004 version but I [i]love[/i] the 2010 version. From what I understand, it was a complete re-design from the ground up. A lot of people have said that it's the computer game... but translated [i]very[/i] well into a board game, and I agree. There's a lot to take in at first but thankfully the manual's written really well and like everything else, once you get a feel for it, it gets much easier.

There are four win conditions: Military (defeat your enemy's capital), Cultural, Economic and Technological. Each of them are based off of the Technology tree (it's a pyramid in this version) which brings them all together, so that the game doesn't feel fiddly. It's easy to keep track of what you need to do to achieve your preferred victory type which allows you to focus on developing your strategies and executing your tactics.

There are a LOT of bits in that box and you pretty much use every one of them in a game. You'll easily lose four hours when you play your first game but you'll be able to get it down to about two hours once you get familiar.
[/quote]

Crap, kinda feared that answer... Oh well as the wrapping seems to have somehow come off a copy while I was looking at it, I guess I have to buy this now... :)
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[quote name='Endemion' timestamp='1335368089' post='8573601']
Crap, kinda feared that answer... Oh well as the wrapping seems to have somehow come off a copy while I was looking at it, I guess I have to buy this now... :)
[/quote]
Your asking about it put me right in the mood for a game. I'm playing it with my mate tonight. :)
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Thanks for the replies everyone, will take a look at those.

[quote name='SimonC' timestamp='1335352300' post='8572993']
It shares a lot of similarities with Forbidden Island, as it's by the same designer so I would think your missus would be fine with it. If you really want to see how much she loves you though: Arkham Horror! :D
[/quote]

She doesn't love me that much!
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Space Alert is not an easy game to introduce to others and you really need the full compliment of players to make it work. 5 or 6 I can't remember.
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Ok, another question. I've just taken delivery of Thunderstone and I want to sleeve all the cards (either that or crack our the silk handling gloves) - any recommendations for cheap/good quality sleeves?
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I have a question for anyone who's played the Lord of the Rings Living Card Game. It didn't seem clear in the rules and I don't have them to hand to go back and check.

When you get attacked by an enemy, you can choose to either defend or not defend. If you don't defend all damage goes through to the character. If you do defend, your character becomes blocks damage but becomes exhausted. Because your character is now exhausted, does that mean he can't counter attack the enemy? If so does that mean you need to let a character be attacked if you want to attack with them? That, coupled with the fact that enemies always attack first seems pretty brutal.

It seemed like a fairy shoddy rulebook to be honest. Annoying mistake near the start when it tells you to build the Mirkwood Quest deck. It tells you the wrong card numbers to include, one of which is from a completely different quest.
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[quote name='the_buddha_of_gaming' timestamp='1336243958' post='8590407']
When you get attacked by an enemy, you can choose to either defend or not defend. If you don't defend all damage goes through to the character. If you do defend, your character becomes blocks damage but becomes exhausted. Because your character is now exhausted, does that mean he can't counter attack the enemy? If so does that mean you need to let a character be attacked if you want to attack with them? That, coupled with the fact that enemies always attack first seems pretty brutal.[/quote]
Yeah, the defending character becomes exhausted and can't attack. You need to use other characters to then attack. When you're choosing heroes, pick ones that can specialise in defending, attacking and questing. For example Denethor's a great defender and he comes at a low threat cost. If you're fighting more than one enemy things become a bit more tough to manage so try to get some low cost characters out as early as you can to act as "chump blockers".
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Just played Apples to Apples for the first time last night and it was fantastic. But I can't seem to find anywhere who has it in stock in the UK. Does anyone know where I could get it? I'd be happy with either the UK or the US version to be honest.
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[quote name='Andy_Why' timestamp='1336314381' post='8591136']
Just played Apples to Apples for the first time last night and it was fantastic. But I can't seem to find anywhere who has it in stock in the UK. Does anyone know where I could get it? I'd be happy with either the UK or the US version to be honest.
[/quote]

Sent you a message :)
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[quote name='xibxang' timestamp='1336312574' post='8591085']
Yeah, the defending character becomes exhausted and can't attack. You need to use other characters to then attack. When you're choosing heroes, pick ones that can specialise in defending, attacking and questing. For example Denethor's a great defender and he comes at a low threat cost. If you're fighting more than one enemy things become a bit more tough to manage so try to get some low cost characters out as early as you can to act as "chump blockers".
[/quote]This makes sense, it's definitely more advantageous to take three heroes than one or two. The extra threat is more than offset by having a third hero.

Another question - Enemies always attack first, but after they've attacked do they become exhausted meaning they can't defend? The rulebook doesn't appear to mention this, but if they don't that means enemies can attack AND defend in a turn while your characters can only attack OR defend.
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[quote name='the_buddha_of_gaming' timestamp='1336467758' post='8593211']
Another question - Enemies always attack first, but after they've attacked do they become exhausted meaning they can't defend? The rulebook doesn't appear to mention this, but if they don't that means enemies can attack AND defend in a turn while your characters can only attack OR defend.
[/quote]
That's where the game's slightly unfair. The creature gets to attack first and it also gets to defend. I can't think of a thematic reason for this!

EDIT: check out this series, mate. Takes a while to watch but it's very good. [url=http://www.google.co.uk/url?sa=t&rct=j&q=watch%20it%20played%20lord%20of%20the%20rings&source=web&cd=2&ved=0CFgQtwIwAQ&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D80gFPirxZA0&ei=PlepT7uYBoX04QSz8r3EDA&usg=AFQjCNHYmWHcRjzyOMeC_kbEKGH_QZ-u7w]Watch it played - Lord of the Rings LCG[/url]
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[quote name='Fudge' timestamp='1335347701' post='8572790']
Can anyone recommend some good co op games for Mrs Fudge and myself? Nothing too heavy (yet...), she enjoys Forbidden Island and Flash Point, so I don't want to get anything TOO similar to those...
[/quote]


Resident evil
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[quote name='xibxang' timestamp='1336497935' post='8594084']
That's where the game's slightly unfair. The creature gets to attack first and it also gets to defend. I can't think of a thematic reason for this!

EDIT: check out this series, mate. Takes a while to watch but it's very good. [url="http://www.google.co.uk/url?sa=t&rct=j&q=watch%20it%20played%20lord%20of%20the%20rings&source=web&cd=2&ved=0CFgQtwIwAQ&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D80gFPirxZA0&ei=PlepT7uYBoX04QSz8r3EDA&usg=AFQjCNHYmWHcRjzyOMeC_kbEKGH_QZ-u7w"]Watch it played - Lord of the Rings LCG[/url]
[/quote]
Watched all of this and it was really good. Showed that I was doing a few things wrong (I somehow forgot that I was supposed to deal myself a hand of six cards at the start :quote:, oops). Ended up beating the Mirkwood scenario pretty easily with the flowery deck, the one with Arwen. The River Anduin scenario is another story altogether.
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[quote name='the_buddha_of_gaming' timestamp='1336995503' post='8603720']

Watched all of this and it was really good. Showed that I was doing a few things wrong (I somehow forgot that I was supposed to deal myself a hand of six cards at the start :quote:, oops). Ended up beating the Mirkwood scenario pretty easily with the flowery deck, the one with Arwen. The River Anduin scenario is another story altogether.
[/quote]
Journey down the Anduin is a completely different kettle of fish and to be honest, this is where you should start looking into deck building. I'm rubbish at building so I tend to copy other builds and then "tweak" things (add/swap other cards). Of course, you're limited by the amount of cards you own but that doesn't mean you can't beat all of the scenarios in the core set, as long as you start thinking about custom deck building (which is where the heart of the game lies, IMO)

Have a look at [url=http://www.boardgamegeek.com/thread/784516/looking-for-two-decks-for-solo-play]this thread[/url] which suggests a couple of custom deck builds with a core set. The strategy folder in the LotR forum on Board Game Geek is pretty full of useful info and it won't take long for you to get your head around core concepts such as comboing cards.

The general concensus seems to be that you should take your time getting through each scenario, playing them up to (and more than) a dozen times each. To be honest, playing the same scenario over and over is the best way to learn how to use the cards in your deck effectively. Once you have your current build down tight, it's then time to break out the next scenario and a new deck build.

And if you ever build a single deck that can beat ALL of the scenarios, you happen to be better than 99.99% of the rest of us! :)
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