IP.board v4 has changed how you login. Previously, you had a username and a display name. The username would be used to login to the forum, whereas the display name would appear alongside posts. It's possible they were one and the same, but also possible that they changed over time, as you updated your display name. From now on, login with your display name. The username no longer exists.
iPhone users: please read this 02/10/16The burger menu may be missing from the top right of the forum when viewing on an iPhone. Until resolved, here is the direct url to the login page.
ALL spoilers are currently visible 02/10/16As posts have not yet been rebuilt, all spoilers are currently visible. If you're following something (film/game) and want to avoid spoilers, AVOID the relevant thread until the post rebuild is complete. I'll delete this announcement when it's done.
520 posts in this topic
The Valve Thread: Winter sale ARG leads to wailing/gnashing of teeth/indifferent bemusement
BoxBoy! + BoxBoy! sequel announced
By Keyboard Koala
This one got a bit lost amidst all the Nintendo Direct news from last week... A black and white puzzle platformer, with a simple but bold presentation and with a very strong core mechanic: you create boxes in different directions from your, well... box-shaped-hero (Hakoboi actually means litt. ''Box Boy''), to interact with the world and solve puzzles. And you jump. And that's it. It looks so simple at first, and it's the classic game that's difficult to explain by words as is easy to grasps while watching the trailer or, better, playing it. By the end of the video this core mechanic gets applied in some astounding ways, opening up an inordinate amount of possibilities, driven by clever game and level design. As per Hal's trademark development skills. https://www.youtube.com/watch?v=Obs7JBp3pZ4 A Euro release is a big unknown at the moment.
Zero Time Dilemma: Zero Escape 3 [3DS/Vita]
Spoiler-free zone! Please keep all spoilery content for previous games in the 999/VLR thread
Announced at Anime Expo 2015, seemingly out of nowhere. Expected Summer 2016 for Playstation Vita and Nintendo 3DS.
Following Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward, the announcement of the third game in the Zero Escape series is quite a shock. After poor sales of VLR, the series' creator, Kotaro Uchikoshi took to Twitter with a dedicated English-language account to explain the current situation - even looking into Kickstarter, which at the time couldn't be utilised by residents of Japan.
Then, silence; Uchikoshi was working on some other products, including the writing credit for an anime ("Punch Line", which seems to revolve around looking at pants - [url=http://www.crunchyroll.com/punch-line]watch it on Crunchyroll[/url]! or, don't), and the Zero Escape trail went quiet.
One day earlier in the year, this happened - a seemingly-random dump of information that was quickly picked apart. A website (4infinity.co) which contained some snippets hidden in its metadata. A website that now links to the Aksys Twitch channel, where the game was announced.
Not much more info to go on, but I'll keep this updated as news rolls in. The only video I could find of the AX reveal is below, but expect a proper trailer soon I guess:
You can watch the entire Aksys AX panel [url=https://www.youtube.com/watch?v=5mIYly5j0_Y]here[/url].
What's a Zero Escape?
Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward, the first two entries in the Zero Escape series, are visual novel-style room escape adventures*, and are best experienced as spoiler-free as possible. It's generally recommended to play them in order, though I can confirm it's not essential as someone who played VLR first.
Both games begin with a protagonist who awakes to find themselves trapped in an unfamiliar location, wearing a strange watch-like device on their wrist. Progress is broadly split into two parts - Room Escape puzzles and Visual Novel segments. For those who haven't played a Room Escape-style game before - put simply, you're trapped in a room, and must solve puzzles to escape, by hunting for clues and interacting with the environment.
The Visual Novel segments are what really bring the game to life, though - unravelling the mystery of how you came to be trapped in a mysterious location, discovering the other eight people who share your fate, and seeking a way out. Your choices during these segments will decide your fate, potentially that of your companions, and perhaps even six billion others.
Buy the previous games in the series
Nine Hours, Nine Persons, Nine Doors: iOS | Nintendo DS [iOS version has redrawn art assets but no puzzle rooms]
Virtue's Last Reward: Nintendo 3DS | Playstation Vita [3DS version has a save bug]
Live vicariously through others
999/VLR RLLMUK Megathread [SPOILER HEAVY. You have been warned]
*everyone's secret favourite genre
Pullblox - Fallblox - Pullblox World - Fullblox
By Keyboard Koala
Confirmed for a 3DSWare release this December, is Intelligent Systems' (Advance Wars, Fire Emblem) Pullblox (aka Pushmo in the US, or Hiku Osu in Japan).
The storyline finds a short, pudgy boy named Mallo (formerly: Maro) who has discovered that his hometown has been covered in blocks. He then takes it upon himself to climb up these giant structures to claim flags placed on their peaks...
Pullblox is all about moving blocks in order to reach those flags. As the title implies, you pull (or push) blocks and create a path to climb them and navigate the stage until you reach the goal. The game's supposed to have over 250 courses.
The game's also leveraging old-school Nintendo nostalgia by using classic 8-bit NES sprites as levels. There's even a level editor included so you can make your own old-school homages.
Official trailer/tutorial video: