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Project CARS (Slightly Mad Studios) / NAMCO Bandai

360 PS3 PC Racing

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#1 Dimahoo

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Posted 19 May 2011 - 07:09 AM

Website is here

CPU - 3.0GHz Dual-Core, 2.4GHz Quad-Core
GRAPHICS - nVidia 9600 GT 512Mb, ATI Radeon HD 4750 512Mb
MEMORY - 2Gb RAM (3Gb-4Gb recommended)


European Circuits 
- Anhalt - Oschersleben  
- Azure Circuit - Monaco 
- Badenring - Hockenheim  
- Belgian Forest Circuit - Spa Francorchamps 
- Belgian Forest 1960's
- Besos - Circuit de Catalunya  
- Bologna - Imola  
- Derby - Donington Park  
- Eifelwald - Nordschleife   Team Member+
- Eifelwald GP - Nurburgring GP  Senior+
- Florence - Mugello 
- Heusden - Zolder 
- Loire 24 - Circuit de la Sarthe 
- Loire National - Bugatti Circuit 
- Milan - Monza  
- Moravia - Brno 
- Northampton - Silverstone
- Northampton - 1960's
American Circuits 
- California Raceway - Willow Springs 
- Connecticut Hill GP - Watkins Glen  
- Lakeville Raceway - Sonoma Raceway 
- Monterey - Laguna Seca 
- Wisconsin Raceway - Road America 
Asian Circuits 
- Emirates Raceway - Dubai Autodrome
- Jin Ding - Zhuhai 
- Sakitto - Suzuka  
Oceania Circuits 
- Bathurst - Mount Panorama 
Historic Tracks 
- Historic Badenring - Hockenheim (Pre 2002) 
- Rouen Les Essarts 
- Historic Milan - Monza (1967. GPL2.) 
- Solitude Rennstrecke 
- Old Spa 
Oval Tracks 
- Concord - Charlotte Motor Speedway  **
- Delaware - Dover 
- Harrison Pike Raceway - Indianapolis Speedway *
- Henrico - Richmond 
- Memphis - Bristol 
- Volusia - Daytona ***
Kart Tracks
- Belgian Forest Karting Circuit
- Chesterfield
- Glencairn 
- Summerton
Country Roads
- California Highway  Team Member+
- Azure Coast  Team Member+
Fictional Tracks
- Test Track
- Scottish loch
Planned/Confirmed Tracks
- Brands Hatch 
- Oulton Park 
- Snetterton 
- Cadwell Park 
- Ruapuna Park 
- Milan Oval 
- Macau 
- Liepzig/Sachsen Test Track****
* - Not an exact replica? Infield not yet confirmed.
** - Fictional Infield.
*** - Real Infield.
**** - Planned but needs (loads of) tweaking for legal reasons.
Correct as of 



In-game Street Cars
- Ariel Atom 300 supercharged - (Beta1)
- Ariel Atom Mugen - (Beta1)
- Ariel Atom 500 V8 '11 - (Beta1)

- 2011 BAC Mono - (Alpha1)

- Caterham Superlight R500 - (Beta1)

- Gumpert Apollo S - (Beta1)

- Pagani Zonda R - (Beta1)

In-game Prototype Race Cars
- Asano LM11 TDX - Audi R18 TDI - (Beta2)

- Caterham SP/300.R - (PreAlpha)

- 2011 Palmer Jaguar JP-LM - (Beta1)

- Racer L4-RS - Radical SR-3 - (Beta1)
- Racer V8-RS - Radical SR-8 - (Beta1)

In-game Touring Cars
- Asano X4 Touring - Audi A4 DTM '11 - (Beta2)

In-game Stockcars
- 1990 Caper Stock Car (Road) - Generic 1990's NASCAR - (Alpha2)
- 1990 Caper Stock Car (Oval) - Generic 1990's NASCAR - (Alpha2)

In-game Open Wheel Race cars
- 2011 Formula A - Generic Formula 1 - (Beta1)
- Formula B Generic GP2 - (Beta2)

- Leonus F68 Cromwell V8 - Lotus 49 - (Beta2)
- Leonus F77 Cromwell V8 - Lotus 78 - (Beta2)
- Leonus F86 Pirault Turbo - Lotus 98T - (Beta2)

In-game Go-Karts
- Kart - (Alpha1)
- SuperKart - (Alpha1)

Planned/Confirmed Street Cars
- Caterham Classic - (WIP)

- 1966 Ford Mustang 2+2 fastback - (Not started yet) (foundation trade dress for 1966 Shelby GT350)
- 1972 Ford Escort RS1600 - (Not started yet)
- 2012 Ford Focus STr - (Not started yet)
- 2013 Ford Shelby GT500 - (Not started yet)

- Mitsubishi Evo VI Tommi Mäkinen Edition - (not started yet)
- Mitsubishi Evo IX FQ 360 - (Not started yet)
- Mitsubishi Evo X FQ 400 - (WIP)

- Pagani Zonda Cinque- (Not started yet)
- Pagani Huayra - (WIP)

Planned/Confirmed Prototype Race Cars
- 1967 Ford GT40 MK IV - (Not started yet)

Planned/Confirmed Touring Cars
- 1980 Ford Capri (Group 5 – Team Zakspeed) - (Not started yet)
- 1988 Ford Sierra RS500 Cosworth (Group A) - (Not started yet)
- 1997 Ford Mustang Cobra (SCCA Trans-Am) - (Not started yet)
- 2012 Ford Focus ST (BTCC) - (Not started yet)

Planned/Confirmed Stockcars
- 2012 Ford Fusion NASCAR Stock Car - (Not started yet)

Planned/Confirmed V8 Supercars
- 2013 Ford Falcon FG (Australian V8 Supercar Car of the Future) - (Not started yet)

Planned/Confirmed Open Wheel Race cars
- 2012 Formula Gulf 1000 - (Not started yet)

- 2012 Formula Rookie- 2011 Formula Ford 1600 - (WIP)



New cars...



1952 300 SL W194
1971 300SEL 6.8 AMG 'Rote Sau'
1989 Sauber C9
1990 190E 2.5-16 Evolution 2 (DTM racing version)
1998 CLK-LM
2012 SLS AMG GT3
2012 C-Class Coupe DTM
2013 A45 AMG
2010 SLS AMG Coupé

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#2 Moz

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Posted 19 May 2011 - 07:23 AM

What happens when the money runs out and he asks for another round of funding?
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#3 Dimahoo

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Posted 19 May 2011 - 07:27 AM

Good point.
The game's scope would be levelled down at a guess.
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#4 Moz

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Posted 19 May 2011 - 07:35 AM

It's a good idea though, in theory.
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#5 The Bag

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Posted 19 May 2011 - 07:56 AM

The funding side of it is what quite a few indie devs already do, the Wolfire guys are very good at it releasing a nee build (almost) every week with a video on their blog showing what went it that week, how it works and how to access it.

It's the giving a forum a say in the game. Are the concepts they vote on just going to be ideas from the developers or are they going to solicit ideas from them. Everybody keeps an eye on their forums, checks out how gamers respond to new info and ideas, but direct solicitation of ideas could cause issues. Outside ideas would have to be filtered through the dev team, the danger I see is people expecting you to done everything they say because they paid ten bucks.

It'll be interesting to see how it goes, if they do it.
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#6 Magoo

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Posted 19 May 2011 - 08:02 AM

For small projects with iterative development it's quite a good idea and thus is already happening really. For large projects that would take years to develop it seems a bit crazy I mean look at the sense of entitlement internet people already feel they have to complain about a game, sometimes even when they haven't paid for it. Forums would set on fire at the very least.
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#7 mushashi

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Posted 19 May 2011 - 01:58 PM

Konami already did this for a commercial release over a decade ago, somebody here with the right connections should pass on the idea to Yu Suzuki, I have a blank cheque waiting :D
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#8 Alex W.

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Posted 19 May 2011 - 02:59 PM

He may wish to look to Minecraft's community for an understanding of just how people react to being "stakeholders" in an unreleased game. There's a lot of good ideas, a lot of middling ideas, and a whole lot of whinging about the game's direction at every step. They can be quite nasty*, but on the upside Notch really doesn't have any obligation to listen to any of them. Trying to satisfy those people when you have a formal responsibility to listen to them could be quite challenging.

*I recall one long, very patronising essay about what Minecraft's supposed to be about that seemed to be describing a game completely unlike the one Notch had actually built so far.
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#9 Rev

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Posted 19 May 2011 - 03:22 PM

Let's be honest - people who play videogames are twats. And that will ruin this idea entirely.

We all know it.
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#10 chris on the moon

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Posted 19 May 2011 - 04:33 PM

Too many cooks spoil the broth.
There's a lot to be said for games made with only a handful of people's visions, compared to big games made out of comitees and features that should be there
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#11 SMD

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Posted 19 May 2011 - 04:37 PM

I think Meh should do it.
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#12 Dimahoo

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Posted 25 September 2011 - 04:24 PM

C.A.R.S. – Financial Details RevealedPosted 1 hour, 40 minutes ago in C.A.R.S. - 0 CommentsIn the past few months, Slightly Mad Studios have already revealed plenty of details on their innovative new concept that is launched with their C.A.R.S. title, allowing sim racers to invest in the upcoming title.The studio has already outlined how investors get to have a say in the direction the title and its content is taking. Furthermore, the investors get to follow a completely transparent development process while enjoying development builds of the title from the get-go.But these perks won’t be the main reason to invest into C.A.R.S. as Slightly Mad Studios are giving a major part of the revenue generated by the title back to the shareholders as a new article in Gamesindustry.biz outlines:Slightly Mad will take 30 per cent of profits with the remainder divided up amongst the community based on the amount of shares in a game they own.Slightly Mad is targeting individuals and fans with shares in the games priced a $5 and $10, $250 options for groups, $1000 for small businesses and large companies and investors can get involved with contributions of $100,000. Longer-term, subscribers can also benefit when PC games are ported to other formats.Based on a two year development cycle at a cost of $5 million, Slightly Mad estimates that a $10 share will return $35 if the game hits a $25 million profit, or 657,000 traditional retail sales. A $250 share will return $875 and a $100,000 share $350,000.Slightly Mad is targeting three million sales of C.A.R.S., a 90 per cent Metacritic and a profit of $52 million. The free-to-play game will include microtransactions priced from 10 cents to $10 and the company has already licensed a number of tracks and manufacturers.In the long run, C.A.R.S. is only the beginning though as Slightly Mad Studios are looking to push their innovative concept way past the confines of the virtual racing genre. Called “World of Mass Development”, the service will be offered to other developers as well who can fund their own titles without being restricted by a big publisher and giving investors insight into a transparent development process while providing a solid financial return for shareholders.“Traditional development puts developers at the mercy of publishers,” Slightly Mad Studios commented. “Although it supplies the necessary funds to develop games with proper QA testing and development cycles, it also makes the development cycle subject to business matters such as financial quarters, company profits and marketing budgets. The development process offered by WMD shifts the focus back to creating great games that your target audience wants to play, whilst still offering the chance to get proper funding for development and testing.

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#13 Dimahoo

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Posted 25 September 2011 - 04:32 PM

Let's be honest - people who play videogames are twats. And that will ruin this idea entirely.

We all know it.

Yeah but whatabout people who play sims?

Seriously. Completely different community.
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#14 Dudley

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Posted 26 September 2011 - 09:26 AM

Slightly Mad is targeting three million sales of C.A.R.S.


I mean good luck to them and all but those are crazy numbers. If they're talking PC it would make them the best selling driving game of all time by a country mile. If they're talking 360 their sim game would have to outsell Halo : ODST.
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#15 Retroid


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Posted 26 September 2011 - 11:40 AM

Cars? Really? Tell me what page number you hit in google searching for it... :Coffee:

It's not even a good name anyway!
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#16 Unofficial Who

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Posted 26 September 2011 - 11:59 AM

Um they might run into trouble with the name.

Who owns the © to S.C.A.R.S now?
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#17 RFT

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Posted 26 September 2011 - 01:12 PM

Yeah but whatabout people who play sims?

Seriously. Completely different community.

I've spent enough time kicking around the hardcore racing sim community in the past to know that it's not that different.
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#18 morcs

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Posted 26 September 2011 - 01:36 PM

I've spent enough time kicking around the hardcore racing sim community in the past to know that it's not that different.

Agree, LFS funded themselves by releasing in stages that the community pay for, and the LFS forums are full of petulant moaners and stupid feature requests.
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#19 Dudley

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Posted 28 September 2011 - 08:35 AM

Which is probably why that haven't released a major version in over 6 years.
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#20 Dimahoo

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Posted 28 September 2011 - 08:46 AM

I kinda hope they go down the route of releasing older tracks where -i'd imagine - the licenses wouldn't be as expensive AND we get some decent versions and some old racing spirit.
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#21 SharkyOB

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Posted 28 September 2011 - 09:35 AM

I'm not sure I trust slightly mad to deliver on this; the content in Shift 2 was great but the core handling model was awful. I'll definitely keep an eye on it though.
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#22 Dimahoo

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Posted 29 September 2011 - 06:57 PM

I think their potential was strangled by EA either because of time or the fact there wern't allowed to patch the game properly (EA told them what to put in).

SMS have got Blimey games's assests - the did GTR2 (still looked upon as the best in the series) and GT Legends.

Also a big announcement from VirtualR website...

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#23 Dimahoo

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Posted 30 September 2011 - 03:59 AM

I've just been playing GTR2 and its very good. I just hope the kept the employees. You'd have thought with a contract with EA they'd have been safe.
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#24 Dimahoo

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Posted 13 October 2011 - 08:19 AM

Slightly Mad Studios have just officially kicked-off their C.A.R.S. project that is being developed on the company’s all-new WMD portal.

WMD (World of Mass Development) will allow interested gamers to participate in the development of the new title by becoming team members, allowing them to check out the development progress in the WMD forum, talk to the developers, participate in key decisions regarding the game’s direction and enjoy development builds of the new title.

Speaking of which, C.A.R.S. doesn’t make its public launch just with a bunch of previews as team members get to enjoy a working build of the upcoming new title right after sign up. Even though the finished C.A.R.S. won’t ship before Thanksgiving 2012, the current build already includes plenty of content to keep team members entertained.

The current build comes with two tracks (Watkins Glen & Imola) and eight different cars, including known machinery such as the Audi R18 TDI Le Mans winner, the Audi A4 DTM, three different historic Lotus F1 cars, two Radicals and a state of the art Formula Car.

Due to licensing still being in progress, the content still sports fictional names despite being a very accurate representation of the real-life vehicles & venues as C.A.R.S. is pushing to become the definitive racing simulation.

The current build allows to try the cars and tracks in practice mode without AI for infinite laps as more features will be added as development of the title continues. To give you an idea of what’s coming up within the next 12 months, here are some of the planned features for the finished title:

Planned Features

- FRANCHISE MODE allows you to carve out a personalized career starting in the Karting world and then progressing on to whichever motorsport specialization you prefer including Rally, Touring Cars, Open-Wheel, GT, Le Mans, and many more!

- Play CO-OP with a friend as Driver/Co-Driver

- FULL TEAM MANAGEMENT… Have a large number of friends? Create, manage, and compete together!

- Experience the excitement of PIT STOPS like you’ve never seen before!

- Revolutionary PIT-2-CAR RADIO gives you the strategic advantage

- DYNAMIC Time Of Day & Localized Weather make every race unique and challenging

- 10+ GAME MODES covering every form of motorsport

- CLOUD-BASED SOCIAL NETWORK allows you to connect with friends, compare times & scores, compete and challenge each other, and share content

- USER-GENERATED CONTENT – Create your own liveries, decals, tuning setups, and even events! Then share them with the world – either for free, in-game credits or even real money!

- PUSHING TO THE LIMITS – Advanced physics, lighting, and AI

To ensure a realistic experience, Slightly Mad Studios have teamed up with none other than Ben Collins, the man who spent seven years being “The Stig” on BBC’s popular Top Gear automotive show.

“I’m delighted to be working on the C.A.R.S. project to create the best racing simulation in the world! Computer ‘games’ and simulations have become integral to success on the race track and I will be applying all my racing knowledge to provide handling input and advice to the builds on a regular basis,” Collins commented.

“I’m also looking forward to meeting some of the project’s contributors at the trackday events and working with SMS’s team of experts, whose passion and pedigree will be key to the development of this incredibly exciting new model.”

Below are three previews to whet your appetite. To join WMD and start playing the build today, follow the steps below. Interested sim racers can become team members for as little as $10, entitling them to monthly development builds and participation in the WMD forums.

Taken from Imola

Slightly Mad Studios have announced a licensing deal with the British Motorsport Vision group to allow four popular UK tracks to be added to their in-development C.A.R.S. title.

Motorsport Vision operates five race tracks in the United Kingdom, four of which will be drivable in C.A.R.S. as Brands Hatch, Oulton Park, Snetterton & Cadwell Park have been announced as upcoming additions to the title.

The choice of tracks provides an interesting variety, including a well-known international touring car venue like Brands Hatch and less-known but stunning driving venues like Cadwell Park which has earned a reputation for being Britain’s mini version of the Nürburgring Nordschleife.

SMS is cutting no corners in terms of production as all four tracks will be laser-scanned for maximum accuracy, allowing the developers to capture the smallest details down to 2mm. For more info on C.A.R.S. and the recently-launched WMD portal, check out this story

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#25 SharkyOB

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Posted 13 October 2011 - 08:24 AM

Hmmm, getting a bit more interested in this now!
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#26 Dimahoo

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Posted 13 October 2011 - 08:27 AM

Yeah me too. 5 tracks we rarely see (including Cadwell park....oooh).

Website is here...


It'll be up against Rf2 though, but i still don't know when thats coming.
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#27 Dimahoo

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Posted 17 October 2011 - 12:43 PM

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#28 SharkyOB

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Posted 17 October 2011 - 01:50 PM

Surely the C.A.R.S. footage must be altered so that their formula car keeps up with the F1 car??
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#29 Dimahoo

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Posted 01 November 2011 - 06:05 PM

I don't think theirs is F1.
CART maybe.


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#30 Dimahoo

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Posted 02 November 2011 - 12:27 AM

Slightly Mad Studios have revealed the first five officially-licensed cars to make it into their developing C.A.R.S. title.

The title’s choice of cars will be enriched by five fully-licensed vehicles, including a road going supercar, a sports prototype and some quirky lightweight sports car machinery.

Included are the Gumpert Apollo Sport, the Palmer Jaguar JP-LM and three versions of the Ariel Atom, including the mighty powerful V8 version at the sharp end.

C.A.R.S. Licensed Cars List

GUMPERT apollo sport
Palmer Jaguar JP-LM
Ariel Atom
Ariel Atom Mugen
Ariel Atom V8

For much more in-depth info on these five car models, check out the WMD website.

In related news, race driver and former “Stig” Ben Collins has shared his first impressions of the pre-alpha version of C.A.R.S.

Collins works as a Physics & Handling Consultant on the team and has been impressed with the physics of the early versions, comparing it to professional-grade simulators he’s been using as part of his race driver career:

So far my impression of this sim is that the physics are very similar to the Le Mans / F1 simulator we’ve been using this year at Wirth Research for the Le Mans Series, which is very impressive.

The graphics are mega and track realism is extremely close for such an early stage in development. If this is the early stages the end result could be stunning.

Every interested sim racer can become Team Member for a one-time price of 25€ to enjoy weekly development builds and up-close access to follow the development progress of C.A.R.S. For more info on pricing and benefits, check out the WMD website.

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