The Sarge

Dragon's Dogma PC version confirmed Jan 2016!

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Debut Trailer

Gameplay Footage

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Previews

Dragon's Dogma has the largest development team in Capcom history. The game is fully open-world, but has a main line story you can choose to follow or you can opt to explore at your own pace. Not much was divulged about the story itself, but it does have to do with an ancient sleeping dragon choosing a warrior to be his servent, and thus you must embark on a quest to see the dragon's will done.

You can choose between three classes: Strider (think ranger) a mage, or a fighter. You hit the field and will receive objectives and sidequests and can try and complete them alone, but you are best to recruit "pawns" to your cause. You can meet any NPC in towns or out in the wilderness and have them be AI controlled team mates who will greatly assist you in taking down mythological monsters (Griffons, Hydras) or raiding a temple or saving villagers, etc.

The gameplay is fast and action-orientated, but there is lots of strategy and RPG elements under the hood. In the playable demo, you can only choose the strider, where you have a light attack, strong attack and one special move for each, in this case, daggers. You also have a ranged attack (bow and arrow) and most interesting of all, a "grab button".

In the demo, you must kill a massive eagle headed griffon, and this is where the grab button comes in handy. You can choose to fight the griffon while it's flying in the air, you hack at it when it's on the ground, but you can also grab onto the griffon from any angle you want, beak, tail, legs, then proceed to hack at it until it throws you off, or comes crashing to the ground.

Meanwhile, your fighter and mage companions can help you in various ways, the mage can imbue your daggers or arrows with fire, which will be able to set the griffon ablaze, if this happens while the griffon is airborn, his feathers will burn up, and he'll come crashing down in spectacular fashion.

The fighter meanwhile, can call to you, and let you know they will give you a boost by holding out their arms. The will then catapult you into the sky, where you can grab onto the griffon in mid-flight. Awesome stuff.

Smaller enemies, such as goblins will also join in on the battle, and pester you while the griffon flies overhead and tries to dive bomb the entire party. Once you get the griffon down to the ground, you have to work hard to slay it while it's there, less it take to the skies again. Once dead however, the griffon will be covered in blood, and it's feathers will be ripped and torn, you really feel like you just barely won an epic battle.

The sound track is fully orchestrated, and amazing, think Shadow of the Colossus, but even more bombastic.

Graphically, the game is amazing, draw distances to die for, tons of dust/rocks debris shooting all over the place when the griffon comes crashing down...

One of the most awe-inspiring sights, was when the griffon was hovering in front of the sun, waiting to attack your party, every individual sunbeam was poking through the folds of it's feathers, making it look like the most majestic fucking creature ever.

We're not just referring to the title when we say that Dragon's Dogma is an interesting beast. This upcoming Capcom game is an original IP from a publisher that's well known for squeezing the most it can out of its established franchises, which is certainly novel in and of itself. But perhaps more interesting is the combination of setting and genre. Despite the fact that this is an open-world fantasy game in the vein of the Elder Scrolls series, it's not a role-playing game; rather, it's a frenetic sword-and-sorcery action game. Thus, leveling up and rolling invisible dice take a back seat to using quick reflexes and clobbering the ever-loving snot out of anything unfortunate enough to get caught in your way.

Allow us to clarify. We're talking about a game where you can set a goblin on fire, pick him up, and throw him into a group of his goblin buddies like a living Molotov cocktail. It's also a game where you can jump onto a griffin soaring majestically in the air and then stab it in the head so many times that it falls back down to earth in a sad heap of feathers and twisted limbs. It's almost if the minds behind Devil May Cry made a game heavily inspired by Lord of the Rings. And when we say "almost" we mean "exactly" because Dragon's Dogma director Hideaki Itsuno and producer Hiroyuki Koboyashi also held those same respective titles on Devil May Cry 4. You don't have to dig deep to find that high-action influence here.

Other Capcom influences are on display as well. The boss battle we played had echoes of both Monster Hunter and Lost Planet 2 with its setup of four ragtag adventurers going at it against a single massive boss. In this case, it was the aforementioned soaring griffin that came after a little warm-up against some goblins. The game has three player classes: mage, fighter, and strider. We played as the latter, which is a nimble fellow skilled in archery and dual-wielded short swords. Lacking any glowing orange weak spots, the griffin boss fight was an open-ended affair where we could use any number of strategies. Ours was quite straightforward: Pester it with arrows (which can be charged for extra power) until it gets angry enough to come down and swipe at us. That's when we exploited one of the game's cooler features, which was the ability to grab onto any part of the boss's body and climb atop it. Even though it soon took off from the ground and began flying through the air, we cautiously climbed across its back until we were perched on its head. Then, we unsheathed our short sword and went to town on its face.

It was actually one of our teammates who shouted that friendly bit of advice on where to plant our blade once we began to climb onto the griffin. These AI-controlled teammates are called pawns, and you're able to run around the gameworld recruiting the ones who you believe will have the best combat skills and knowledge of monster weaknesses. Capcom wasn't quite ready to spill the beans on whether you can swap out these pawns for human players using online co-op, but it would frankly seem like a missed opportunity, given that this game is already laying the groundwork with some very interesting teamwork mechanics. You've got the usual options, like reviving a fallen ally or using the mage class to buff a teammate's abilities. But you've also got stuff like being able to hold back a goblin's arms and let your teammate wail on him like a schoolyard bully, as well as the ability to give your teammate a boost into the air so that he or she can grab onto the griffin hovering just out of reach. Certainly the strategy of knowing which pawns to bring into your party could be compelling in its own right, but there's something about the game's four-player structure and potential for combat teamwork that just screams co-op.

Of course, combat isn't the entirety of this game because it does offer an open-world setting where you'll be spending plenty of time simply getting to know the landscape. But, first, we should mention that it is a very pretty landscape. Dragon's Dogma is running on the same engine as Lost Planet 2, which was certainly one of the more visually impressive games of the past year. While the camera was a bit problematic during the frenetic boss fight we played, the game itself is already rather pleasing to the eyes. So what sort of sights will you be seeing as you explore? Well, besides the verdant pasture where that poor griffin was slain, Capcom also showed us what some of the day-to-day city life looks like. There are several cities in the game, and the one we saw was one of the largest, complete with separate neighborhoods for the upper, middle, and lower classes. It's in these types of places that you can interact with non-player characters, recruit pawns, and try to avoid the seedier elements that show themselves during the wee hours of the game's day-night cycle.

The big question we have about the open-world aspect of Dragon's Dogma has to do with just how much incentive there will be to go exploring off the beaten path. After all, open-world games that lack hidden surprises and the proverbial buried treasure outside of the main story missions tend to only have one real difference from linear games: extending the amount of traveling you do between story events. We know Dragon's Dogma is more action game than RPG, but does that mean it won't have a robust loot system where you're rewarded for venturing off into the woods in search of some great hidden weapon or coin to trade in for something you really want? That's probably wishful thinking. Perhaps more realistic is the option to learn additional details about the main story by going off in search of small villages outside of the larger cities. We suppose time will tell.

http://uk.gamespot.com/events/captivate11/story.html?sid=6308324&tag=top_stories%3Btitle%3B2

http://www.eurogamer.net/articles/2011-04-12-dragons-dogma-article

:)

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I got well excited thinking this was gonna be a MH clone. But it sounds more like a fantasy based Lost Planet 2 (i.e. 4-player kick the boss in), albeit with an expansive world to wander around on your own.

Hmm! Not sure. Too early to tell i suppose.

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You play a hero who communicates with a mysterious dragon. It sends you on quests across the land as it teaches you new skills. Your ultimate quest, however, is to track the dragon down and kill it.

It sounds like you play a massive ungrateful areshole.

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I got well excited thinking this was gonna be a MH clone. But it sounds more like a fantasy based Lost Planet 2 (i.e. 4-player kick the boss in), albeit with an expansive world to wander around on your own.

Hmm! Not sure. Too early to tell i suppose.

I'm interested, but unsure about what the game actually is.

Monster Hunter = Yay!

Lost Planet 2 = Boo!

Though I hear LP2 can actually be fun if you have some buds. I tried a quick blast of it solo, and the AI made it about nine million times worse than it may otherwise have been.

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I like the sound of the preview and the vids and screens are pretty cool, but it does sound like the type of game you need to play with a bunch of people. One to keep an eye on then.

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I like the sound of the preview and the vids and screens are pretty cool, but it does sound like the type of game you need to play with a bunch of people. One to keep an eye on then.

I certainly don't wanna be clambering up the back of a flappy-flappy Griffon, while trying to command 3 A.I. Sheva's with my d-pad! lol!

It's some way off yet, so we'll see how it looks toward the end of the year. In the meantime i/we have this tiny little game of a similar vein called 'Dark Souls' to look forward to. ;)

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This looks like Capcom is trying to westernize Demon's Souls. Don't know, could be good I guess.

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While this sounds like a mildly interesting premise (especially if there turns out to be multiplayer), but I don't like the artistic direction at all. Looks like it's trying to steal Demon's Souls' thunder except it has none of the atmosphere.

Initial impressions obviously, happy to be proved wrong.

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If this ends up being a proper RPG and not an action RPG, it certainly looks to have much better battles than anything BioWare, Bethesda οr CD Projekt (since they are with the big boys now :D ) have every produced.

edit: Just read the quotes - not an RPG then.

Also, how are the graphics so seriously great?

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You've never seen pre-release screenshots before? By the time it actually comes out it'll look like this.

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You've never seen pre-release screenshots before? By the time it actually coems out it'll look like this.

5UDr6.jpg

Not judging by the videos. :wub:

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That new trailer is pretty impressive. When that Griffon swooped in, it definitely smelled like Monster Hunter.

We need confirmation that it's proper 4 player co-op though, cause as i posted before; 3 A.I. team-mates (which it is as standard) will suck ass!

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E3 Trailer

18mins of gameplay footage

Gamespot stage demo

Looks great. :)

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It looks great!

If the difficulty is spot on and the co-op action plays good there's no way I won't be playing this.

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Looking pretty tasty, actually. The Chimera is an awesome mythical creature. :wub:

I probably said it earlier in the thread, but this'll win/lose based on how meaty/weighty/visceral the hand-to-hand combat is.

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The similarities this has with Demon's Souls is on the verge of plagiarism. Oh well, certainly looks bleak and rough around the edges!

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The similarities this has with Demon's Souls is on the verge of plagiarism. Oh well, certainly looks bleak and rough around the edges!

How so? Sure, there are some similarities but Dogma is not a glorified Monster Hunter.

It has total freedom, towns and villages, NPCs you can interact with, a proper story and a proper, intelligent party.

And you think that this trailer looks rough around the edges? :wacko:

It looks fucking amaze.

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It looks fucking amaze.

I played the demo at Gamescom and it looked laughably incompetent tbh - and it looked, played, and sounded like a glorified Monster Hunter. Hopefully it was just a bad demo then.

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I played the demo at Gamescom and it looked laughably incompetent tbh - and it looked, played, and sounded like a glorified Monster Hunter. Hopefully it was just a bad demo then.

I played it too. It's still very early and the main problem was the horrible camera.

How does it sound like a glorified Monster Hunter with proper story and characters?

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How does it sound like a glorified Monster Hunter with proper story and characters?

Well it was me and 3 ai-controlled characters hunting a monster and it felt and played a bit like Monster Hunter with the ability to climb on monsters. And a extremely generic art style that was obviously doing all it could to appeal to western tastes by being as standard western fantasy rpg fare as possible. I haven't bothered watching the trailers so all I had to go on was what I actually played, which reminded me of a glorified monster hunter. Fair enough if the rest of the game is completely different though. In short it didn't make a good impression, but as you said it was still early.

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Dragon’s Dogma release date set for for US, Europe

Capcom has announced a surprisingly staggered launch plan for upcoming action RPG Dragon’s Dogma.

The PlayStation 3 and Xbox 360 game is due to hit the US on March 27, but will not arrive in Europe until May 1. A Japanese launch date has not been confirmed.

Capcom still a bunch of fucking idiots I see.

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