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Lorfarius

Dungeons & Dragons Thread

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Its influence was undeniably vast, and most of its problems are also its strength. It's easily valuable enough to generate a very comfortable living for several dozen writers and artists without ever considering licensing.

But by its very nature, it's a niche interest with few licensing opportunities, and that will never translate into the kind of profits a company like Hasbro demands. Every attempt to "fix" it will drive more and more of their core audience to companies like Paizo. They should really accept that all it's ever going to do is more or less break even most years and turn a decent profit around major launches, or sell it to somebody who gets that.

[quote name='Campfire_Burning' timestamp='1326643130' post='8386594']
Game of Thrones […] capture the public's imagination.
[/quote]
"Roll a d100 and consult the Shagging table"

[code]
Shagging
--------------------------------------
1-100. | Take her roughly from behind
[/code]
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Nah, they'll forever be chasing that E.T.-era D&D gold. Can't say I blame 'em--we haven't had a big geek craze on par with Pokémon, Magic or '90s Games Workshop for a while. As shown by us lot, once those companies get their claws into us, they're good and stuck forever.
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Was linked this by a friend on facebook. Worth a few minutes of your time.
[media]http://www.youtube.com/watch?v=yRZ1CYYIsCg[/media]
"How many hits should a Kobold have?" "NEGATIVE TEN."

*edit* Just watching a few more, they are all actually pretty good.

Top advice on weapon choice:

[media]http://www.youtube.com/watch?v=jrMVCPO9Vcs&feature=related[/media]
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[url="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120116#78051"]Monty Cook talks a bit about 5E and where it's going[/url]
They really do seem to be going for the wholly modular game angle.

[quote]The goal here is to embrace all forms of the D&D experience and to not exclude anyone. Imagine a game where the core essence of D&D has been distilled down to a very simple but entirely playable-in-its-right game. Now imagine that the game offered you modular, optional add-ons that allow you to create the character you want to play while letting the Dungeon Master create the game he or she wants to run. Like simple rules for your story-driven game? You're good to go. Like tactical combats and complex encounters? You can have that too. Like ultra-customized character creation? It's all there.[/quote]

How they can pull this off without fragmentation I really don't know.
- Want to play a published adventure "Grathnor's Caves of Ultimate Doom" - it needs your group to be using the Advanced Combat Module, Magic v2 & Optional rules for epic level sandals & other footwear

Don't get me wrong it'll be great if they can pull it off
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[quote name='Blunted' timestamp='1326141607' post='8375536']
I totally agree. If people want to play a minis game there are plenty to choose from. D&D should be about roleplaying.[/quote]

What is "roleplaying" and what stat do you need to make a successful check against? For me, the roleplaying comes out in my interactions with other PCs and GM characters; the collection of numbers on the sheet are a good guideline for how smart/strong/fast the character is - but the group should be adult enough to sort out social interaction without having to reach for the dice every few minutes.

There's absoluely nothing worse around the table than having one character roll (for instance) intimidate against another PC and claiming that that character must now be fearful of them - it strips out quality of interaction - I can understand rolling those dice if it's an unimportant goon on the recieving end, but I insist that any meaningful scene has to be dealt with as actual roleplay. If your character is intimidating, I'll take that into account as the GM in the responses of my characters - if I tell you that character you're dealing with is a fast-talking scoundrel, you need to acknowledge that in your responses.

To that end, D&D is excellent [i]because[/i] it's a tabletop skirmish wargame - if you play it without the figures on the board (or pennies and buttons) then it loses a whole lot of impact really quickly. You play Levelling, feat stacking games to see your character improve and gain new abilities, but the impact of these is greatly diminished if the combat is reduced to a generalist vague meta-combat in your head; it's only when those figures hit the table that charing 30 feet and taking a 5 foot step between cleaves becomes in any way meaningful.

The system handles the mechanics, the players handle the Roleplay as far as I'm concerned.
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[quote name='Joyrex-J9' timestamp='1327234940' post='8400620']
How they can pull this off without fragmentation I really don't know.
- Want to play a published adventure "Grathnor's Caves of Ultimate Doom" - it needs your group to be using the Advanced Combat Module, Magic v2 & Optional rules for epic level sandals & other footwear
[/quote]
You make it sound like GURPS.
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[quote name='Ersatz Nihilist' timestamp='1327239063' post='8400708']
What is "roleplaying" and what stat do you need to make a successful check against? For me, the roleplaying comes out in my interactions with other PCs and GM characters; the collection of numbers on the sheet are a good guideline for how smart/strong/fast the character is - but the group should be adult enough to sort out social interaction without having to reach got the dice every few minutes.

There's absoluely nothing worse around the table than having one character roll (for instance) intimidate against another PC and claiming that that character must now be fearful of them - it strips out quality of interaction - I can understand rolling those dice if it's an unimportant goon on the recieving end, but I insist that any meaningful scene has to be dealt with as actual roleplay. If your character is intimidating, I'll take that into account as the GM in the responses of my characters - if I tell you that character you're dealing with is a fast-talking scoundrel, you need to acknowledge that in your responses.

To that end, D&D is excellent [i]because[/i] it's a tabletop skirmish wargame - if you play it without the figures on the board (or pennies and buttons) then it loses a whole lot of impact really quickly. You play Levelling, feat stacking games to see your character improve and gain new abilities, but the impact of these is greatly diminished if the combat is reduced to a generalist vague meta-combat in your head; it's only when those figures hit the table that charing 30 feet and taking a 5 foot step between cleaves becomes in any way meaningful.

The system handles the mechanics, the players handle the Roleplay as far as I'm concerned.
[/quote]
Personally, I find minis on a table distracting. For me, half the fun of roleplaying is using my imagination to picture the scene, and its far too easy to start worrying if you are at short or long range or if you need to take a minus because the halfling is in the way etc when using minis.

Whatever works though, there is no right answer, its all about what.your group likes :)
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Well, it's horses for courses I guess - it's just that D&D has a huge wealth of information in regard to distances and LOS because the game hinges around it, and in my view unbalances without it all.

The new edition of WHFR went completely the other way reducing this sort information, dissolving combats into a non-specific array of different distance categories. I guess in many ways I have the mind of a tabletop war gamer and the use of models only enhances my imagining of the situation, and creates a more cohesive group experience, as people are all singing from the same hymn sheet, so to speak. It also adds a lot more thinking, as wizards can 't just splash fireballs all over the shop.

Heh.
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[quote name='Campfire_Burning' timestamp='1327261695' post='8401373']
You make it sound like GURPS.
[/quote]
That's what it is in danger of becoming
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[quote name='Joyrex-J9' timestamp='1327234940' post='8400620']
[url="http://www.wizards.com/DnD/Article.aspx?x=dnd/4ll/20120116#78051"]Monty Cook talks a bit about 5E and where it's going[/url]
They really do seem to be going for the wholly modular game angle.



How they can pull this off without fragmentation I really don't know.
- Want to play a published adventure "Grathnor's Caves of Ultimate Doom" - it needs your group to be using the Advanced Combat Module, Magic v2 & Optional rules for epic level sandals & other footwear

Don't get me wrong it'll be great if they can pull it off
[/quote]


It's like 2nd edition (skills & powers etc period - commonly referred to as 2.5 edition these days) all over again.
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[quote name='Ersatz Nihilist' timestamp='1327239063' post='8400708']
What is "roleplaying" and what stat do you need to make a successful check against? For me, the roleplaying comes out in my interactions with other PCs and GM characters; the collection of numbers on the sheet are a good guideline for how smart/strong/fast the character is - but the group should be adult enough to sort out social interaction without having to reach for the dice every few minutes.

There's absoluely nothing worse around the table than having one character roll (for instance) intimidate against another PC and claiming that that character must now be fearful of them - it strips out quality of interaction - I can understand rolling those dice if it's an unimportant goon on the recieving end, but I insist that any meaningful scene has to be dealt with as actual roleplay. If your character is intimidating, I'll take that into account as the GM in the responses of my characters - if I tell you that character you're dealing with is a fast-talking scoundrel, you need to acknowledge that in your responses.[/quote]

I agree with this.

BUT:

[quote name='Ersatz Nihilist' timestamp='1327239063' post='8400708']
To that end, D&D is excellent [i]because[/i] it's a tabletop skirmish wargame - if you play it without the figures on the board (or pennies and buttons) then it loses a whole lot of impact really quickly. You play Levelling, feat stacking games to see your character improve and gain new abilities, but the impact of these is greatly diminished if the combat is reduced to a generalist vague meta-combat in your head; it's only when those figures hit the table that charing 30 feet and taking a 5 foot step between cleaves becomes in any way meaningful.[/quote]


I disagree with this. I started playing D&D in about 1981 and to be honest I have played far more over the year without miniatures than with them.

3rd edition made miniatures much more important because of the 5-foot step and Attack of Opportunity type mechanics (although in reality these things were already in the game but were just less explicit).
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So, I've had a couple of sessions of D&D now and I must say I'm really enjoying it. I'm a human wizard who is seemingly inept at hitting anything other than teammates. :lol:
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[quote name='Jambo' timestamp='1327513946' post='8407302']
So, I've had a couple of sessions of D&D now and I must say I'm really enjoying it. I'm a human wizard who is seemingly inept at hitting anything other than teammates. :lol:
[/quote]


That's exactly what low level wizards should be!

And you should get nothing but grief from the party. Over time that will twist the character into a bitter and cruel person who loathes other adventurers.

And then you'll become more powerful than any of them, "Mwuh huh huh huh haaaa" :twisted:

This simple cycle (which has been with us since the early days) explains where all the evil wizards come from.
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:lol:

Can't wait for the next session. We're doing one of the stories from the 4th ed beginners pack and I think we're getting near the final encounter!
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Stil loving this. I used my first daily power and summoned a flaming sphere. Which missed. Getting frustrated I used an action point and cast magic missile (the only single enemy attack I have :() and demolished one of the enemies who was causing the rest of the group a bit of trouble. :D

Does anyone know a cheap place to get miniatures from? My group is progressing to minis instead of using the tokens. My guess is that Warhammer stuff would be ideal but all I've got is 40k Tau and Space Marines (and a Chaos infused Terminator but that's another story...). I know exactly what my wizard looks like and could describe him but the minis I've seen on eBay don't quite match up to what I'm after.
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If a [url=http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod20018]plastic Empire Wizard[/url] doesn't have the bits you need, have a look at Reaper Miniatures. They have a huge range of figures aimed at role-players rather than wargamers.
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Reaper minis look good! My wizard is a bit younger than your typical one so finding a 30-40 year old looking one with a well-groomed appearance is not as easy as it seems. Seen a couple I like the look of though. :)
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The Pathfinder SRD (basically all the rules without any of the pictures and fluff) is available as a PDF here
http://www.d20pfsrd.com/extras/downloads/PFRPG_SRD_Monsters.pdf?attredirects=0&d=1

It's effectively a free version of the core Pathfinder book
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Played my first session of it (Pathfinder) last Monday. It's like putting on a lovely old jumper that's got some new patches to repair the worn out bits. I like it quite a lot.
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Cleared the intro dungeon and reached level 2! Still have some wrapping up to do but I have a magic staff +1 now which should make hitting things that little bit easier. Definitely going to 'forget' Cloud of Daggers and replace it with a better level 1 spell.
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I'm currently DM'ing a 3.5 game. Taking my players through the basic game starter set then onto published adventures...This has been great fun for all involved and I was wondering if any fellow DM's had any good tips

myself I sometimes use a voice changer for more demonic monsters and even play music and sound effects via my smartphone and some small speakers that jut out in front of my dm screen (yes, I know, moss from IT Crowd...)

Also, to prevent slippage of map tiles I use cheap grab mats, the kind you use on car dashboards etc, to stop them slipping al over

props wise, I find pound shops are invaluable...Poundland has some brilliant iron keys at the moment that are meant to be garden furniture but look just like medieval jailers keys
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[quote name='sweetdaddyg' timestamp='1332242810' post='8509041']
I'm currently DM'ing a 3.5 game. Taking my players through the basic game starter set then onto published adventures...This has been great fun for all involved and I was wondering if any fellow DM's had any good tips

myself I sometimes use a voice changer for more demonic monsters and even play music and sound effects via my smartphone and some small speakers that jut out in front of my dm screen (yes, I know, moss from IT Crowd...)

Also, to prevent slippage of map tiles I use cheap grab mats, the kind you use on car dashboards etc, to stop them slipping al over

props wise, I find pound shops are invaluable...Poundland has some brilliant iron keys at the moment that are meant to be garden furniture but look just like medieval jailers keys
[/quote]

Sounds like you're creating a very atmospheric game. In my weekly game the DM justs acts it all out, voices and all - typical frustrated am-dram actor.
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Map-wise, by far the best thing I've used is a [url="http://chessex.com/mats/Battlemats_MegamatsReversible.htm"]Chessex battlemat[/url]- doesn't slip much (although everything's on the same plot so it doesn't matter hugely), has both square and hex, and is dry-wipe so you can draw terrain etc. on as you go. It makes a huge difference for the DM because instead of a map tile or computer program where they need to have planned out everything to down to the square: with this you can more or less do it on the fly (for outdoorsy-type places or generic halls etc.). It also means you can change the map very quickly- stuff like brigands setting off landslides. If I ever DM a game I'm going to have some 'scenery' turn into treants or golems or something. The blocks are marginally too small for warhammer figures, though, which is annoying.

What I've done for miniatures before is to look through the archives at [url="http://www.legendgames.co.uk/acatalog/Dungeons_and_Dragons_Miniatures.html"]Legend games[/url], find the name of a good-looking miniature (that will be out of stock on that site) and then look for it on eBay. Sometimes effective, sometimes not.
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