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#6241 Looper

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Posted 07 March 2012 - 10:48 AM

That looks like a 4x to me too, I used it on the QZB-95 last night.

I can't use that SV98 for the life of me, I have over 100 with every other rifle and like, 4 with that. I HATE the default scope. That said, I bet that as with every gun I've used, if I set myself the task of using it for a couple games I'll come to love it.
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#6242 FishyFish

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Posted 07 March 2012 - 10:55 AM

So, the announcement regarding Battlefield is now supposedly tonight. The stream last night was about Sim City apparently.
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#6243 DonRumsfeld

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Posted 07 March 2012 - 11:23 AM

Rubbish against air vehicles. Amazing against infantry. The one the attackers get at the start of Kharg Island is great for keeping the beaches clear.


What was that AA in BC2, the VADS? It destroyed choppers. Stick a couple of them at flags and it'd make air a bit more fearful, that's what ruined Atacama Desert in BC2 there was always that shitty AA at B on conquest instead of the VADS. BF3's AA is pointless, a fixed emplacement at spawn which can't hit air for shit.
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#6244 Loki

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Posted 07 March 2012 - 11:34 AM

Putting a VADS at flags? Are you actually mental?

That'd be the most imba thing ever :P
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#6245 FishyFish

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Posted 07 March 2012 - 11:47 AM

Announcement is supposedly this afternoon at 13:30 GMT.

https://twitter.com/...321372689768448
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#6246 FishyFish

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Posted 07 March 2012 - 12:06 PM

What was that AA in BC2, the VADS? It destroyed choppers. Stick a couple of them at flags and it'd make air a bit more fearful, that's what ruined Atacama Desert in BC2 there was always that shitty AA at B on conquest instead of the VADS. BF3's AA is pointless, a fixed emplacement at spawn which can't hit air for shit.


The AA in BF3 is pretty much exclusively for airspace denial over your spawn. The AA emplacements on Kharg island are really the only ones that allow you to hit anything other than aircraft, but the ones at the spawns on some maps are badly handicapped against air too, with mountains and hills blocking most of their FOV, or the crosshairs being washed out against bright skies. Replacing the fixed AA emplacements at the spawns with VADS might be a good idea to allow quicker destruction of enemy aircraft attempting to spawn camp - with the added balance that players are vulnerable to attack in the VADS, whereas the current AA turrets are pretty much indestructible.
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#6247 FishyFish

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Posted 07 March 2012 - 01:27 PM

http://www.videogame...ng_in_june.html

Battlefield 3 Close Quarters DLC coming in June

Armoured Kill and End Game expansion packs also announced


Battlefield 3 will receive its second batch of premium DLC in June, DICE has announced.

Speaking at an evening event at GDC 2012, DICE developers Karl Magnus Troedsson and Patrick Bach introduced the Close Quarters pack, and teased two additional chunks of DLC: Armoured Kill and End Game.

Close Quarters will have four maps, ten additional weapons and new achievements. DICE is looking to theme all of its DLC, and the focus for Close Quarters is squarely on infantry skirmishes - Bach said that the maps were similar to Operation Metro, which he stated was one of Battlefield 3's most popular maps.

Unlike Operation Metro, however, Close Quarters will focus on vertical map design and destructible environments. Only one of the four maps, Ziba Tower, is currently being shown, taking place in an office complex with multiple floors, neatly partitioned spaces and trendy looking light fixtures.

The four Close Quarters maps provide "some of the most intense moments [Battlefield has] ever had," said Troedsson.

The two other packs, Armoured Kill and End Game, were not dated. The thematic focus of Armoured Kill will be on vehicular combat - Troedsson said one of the Armoured Kill maps was "the biggest map that DICE has ever built" - and the contents of End Game are currently being kept a complete secret.

Battlefield 3: Close Quarters – In Battlefield 3: Close Quarters, players are dropped into a frantic, infantry-only theatre of war. Frostbite 2 high definition destruction makes the environment come alive as everything from furniture to plaster gets shot to pieces. Players will feel the intensity of the world exploding around them as rubble and broken pieces pile up on the floor, while tight level design and vertical gameplay create a highly competitive environment. Battlefield 3: Close Quarters also introduces new weapons, assignments and unique dog tags to bring back to the base game.

Battlefield 3: Armored Kill – Following the tight infantry gameplay of Battlefield 3: Close Quarters, DICE will release Battlefield 3: Armored Kill that ups the ante for vehicular mayhem as only Battlefield can do. Featuring new driveable tanks, ATVs, mobile artillery and more, Battlefield 3: Armored Kill also delivers huge battlefields for an all-out vehicle assault, including the biggest map in Battlefield history.

Battlefield 3: End Game – The fourth expansion pack will ship in the winter but details remain tightly guarded.

PlayStation 3 owners will get all Battlefield 3 DLC one week ahead of their Xbox 360 and PC counterparts.

DICE recently detailed the latest fixes and tweaks for the next Battlefield 3 update ahead of its release.


Good to know what's coming, but June! Unless something else is going to appear in the interim, that's three more months to wait - six months after the Back to Karkand DLC FFS!

Also, this:

http://www.joystiq.c...ng-to-consoles/

Battlefield 3 customizable servers coming to consoles


Karl-Magnus Troedsson, CEO of Battlefield developer DICE, announced at an Electronic Arts event last night that customizable servers would be available for consoles in the future.

"All active players out there playing on consoles today will now have the opportunity to customize their servers and set them up exactly how they want them to play," said Troedsson. "Now this is a feature that in Battlefield on PC we've had for some time, but it's an absolute first on console. So, we're pretty excited about this."

So are we! No more Operation Metro is worth whatever DICE wants to charge. The developer currently has no details on pricing or timetable for availability.


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#6248 Sapa

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Posted 07 March 2012 - 01:34 PM

June!! Fucking hell.

First lot sounds good though, some nice smaller maps like Seine Crossing and Metro where people are forced into combat rather than waiting for vehicles to spawn which can often be the case on maps like Operation Firestorm and Caspian Border.
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#6249 Mammas_Boy

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Posted 07 March 2012 - 01:34 PM

Big massive spunky chops!

June though? Sheeet.
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#6250 fattakin

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Posted 07 March 2012 - 01:42 PM

Like the approach of infantry and vehicle based DLC. I prefer the infantry so glad to see it coming first. 3 months is an age. 1200 pts?
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#6251 VN1X

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Posted 07 March 2012 - 02:11 PM

Fuck yes! Infantry maps! This way I can show you more snipery goodness. ;)
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#6252 Trigg

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Posted 07 March 2012 - 02:12 PM

Everyone running around with shotguns in an office block doesn't sound great to me! Metro does seem to be a popular map but I think it's my least favourite of them all. Hopefully I'll like the close combat because it'll be an epic wait for the Vehicle based one.
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#6253 FishyFish

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Posted 07 March 2012 - 02:32 PM

Bit more info on Close Quarters here: http://www.battlefie.../close-quarters

Not sure I like the sound of "2-16 Players" too much.

Trailer and screenshots are promised for next week.
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#6254 MickMarmalade

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Posted 07 March 2012 - 02:42 PM

So they're actually lowering the player count?Amazing.

I'll reserve judgement until there's some actual footage but it sounds more like a COD expansion than Battlefield at the moment.
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#6255 VN1X

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Posted 07 March 2012 - 02:47 PM

KEY FEATURES

- Get plunged into frantic and relentless infantry combat
- Check your corners as death can come from any angle


I hope these are just PR blurbs without any meaning as that sounds a lot like CoD to me (which is home to the most boring and mind numbing gameplay on the planet).
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#6256 mikeb

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Posted 07 March 2012 - 02:48 PM

DLC announcement sounds great - a possible 12 new maps covering the whole BF3 spectrum of goodness is everything I could have wanted :)

Hilarious moment on Caspian conquest last night - one squad had a strange tactic of bombing around the map in a couple of buggies (not playing for the flags) and I was duly blatting them with guided missiles from my jet. This happened 3 or 4 times until I noticed a couple of the same guys were obviously peeved and had decided to sit in the russian spawn firing stingers at me. However I noticed one of their team was dicking about doing donuts in circles in a jeep directly around them. Missile away and boom... quadruple kill!

One of them sent me a 'funny' message after that ;)
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#6257 Trigg

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Posted 07 March 2012 - 02:54 PM

Reducing the players would be epically stupid! I'm assuming they won't be doing that on the PC as well right? I'm used to at least 32 players in game and having that halved would be a massive shock.

I have to say my first reaction was this all sounds a bit COD like. I hope to god I'm way of the mark though...
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#6258 kerraig UK

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Posted 07 March 2012 - 02:57 PM


This announcement is absolute heaven to me. I love the idea of maps starting to specialise in certain things. I hope they have tank only maps, amongst the 2nd DLC. My fave maps in BF3 are all the ones without air support (seine, metro, grand bazaar) so this makes me very happy.


I dont see it turning into COD because it still has the same Rush/Conquest gameplay where each team has a defined front line. But love the thought of fighting through indoor environments tightly as a squad.


June is a serious pisstake though. They better be playtested to hell and back.

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#6259 Pob

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Posted 07 March 2012 - 03:04 PM

I witnessed a great FAIL a couple of nights ago on Noshar Canals, Conquest. I was a sniper, loitering around under the railway bridge near the containers, when a tank rounded the corner. I tried nipping behind some boxes but he'd clearly seen me. So I did the only thing you can do in those situations and rushed him, trying to get too close for him to use his cannon. He reversed a little too far and, in a cruel twist of fate, slowly toppled into the canal. I felt a twang of pity as I riddled the the breast-stroking driver with my pea-shooter handgun.
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#6260 FishyFish

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Posted 07 March 2012 - 03:06 PM

Smaller, tighter maps like Grand Bazaar and Op Metro (in Conquest) sound appealing, but the 2-16 players thing makes me fear that they're going to be substantially smaller. I presume game modes will be tweaked too, as 2-player conquest would be something of a letdown methinks. It'll also be interesting to see how the different classes work in the new maps - I can't see a huge demand for the engineer's repair tool,anti-tank mines, Stingers and Javelins in a vehicle-free environment.

I'll reserve judgement until I see more, however I do wonder how many people will still be regular players come June.
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#6261 kerraig UK

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Posted 07 March 2012 - 03:17 PM

Yeah June is dangerously far away. You can tell they were pushed into making an announcement. Fair enough i've played a LOT of this game, but I am already pretty much played out on the maps we have in both conquest and rush. In 3 months time even i'm going to be bored I reckon.
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#6262 Trigg

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Posted 07 March 2012 - 03:22 PM

While June is far away I do think I'll still be playing at that time. I guess even more baffling is that the other DLC packages will be out after that and one in the bloody winter. Now that is a dangerous decision I think.
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#6263 Looper

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Posted 07 March 2012 - 03:25 PM

Oh lordy, 40 seconds in I thought I was looking at that highrise level from MW2.



I'm sure it'll be great once we're actually playing it.
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#6264 kerraig UK

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Posted 07 March 2012 - 03:29 PM

Oh my god that looks fucking AMAZING!!

I hope it's not just on one floor. Fighting up stair wells and stuff will be magic.
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#6265 FishyFish

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Posted 07 March 2012 - 03:37 PM

Oh lordy, 40 seconds in I thought I was looking at that highrise level from MW2.


Wait till we see the next clip with the levels set in an airport terminal and quarry...:)

It looks fun, but that appears on first glance to be deathmatch gameplay - no sign of M-Coms or Flags - so it'll be interesting to see how it works with a focussed team objective. It does look remarkably similar to Highrise though.
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#6266 myoozikk

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Posted 07 March 2012 - 03:39 PM

Got a Rainbow 6 Vegas vibe to it i thought.
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#6267 Sapa

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Posted 07 March 2012 - 03:59 PM

If they are going to reduce the number of players for the new maps then that must mean they will be completely separated from the normal playlist, not integrated like Karkand
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#6268 kerraig UK

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Posted 07 March 2012 - 04:10 PM

Not on console as the limit there is 16 anyway
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#6269 Trigg

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Posted 07 March 2012 - 04:26 PM

If they are going to reduce the number of players for the new maps then that must mean they will be completely separated from the normal playlist, not integrated like Karkand


Yeah, this really worries me. Vietnam totally spoiled BC2 like I said earlier because it was on a different rotation.

Not to mention 16 players is/will be shit. It's one of the benefits of the PC version and for them to reduce that leave a lot of people unhappy I think.
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#6270 FishyFish

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Posted 07 March 2012 - 04:30 PM

Not on console as the limit there is 16 anyway


It's 24 players on console - up to 12 on each side.
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