The most important change for a CoD player, is spotting. Spotting is critical to success. On 360 it is the back button to spot. aim at an enemy (person, tank, whatever) and press back to spot. This will highlight them for your team-mates and you and track their movement for about 10 seconds.
Sometimes it's better to not engage someone and let a squad member or someone else from your side take them out: be it they're better positioned or you can do more damage by slinking towards the flag/MCOM and not give yourself away by letting out shots (non-suppressed fire marks you on the mini map).
While there are times and places you can lone wolf it, and to great success, the key to winning is teamwork.
Don't bother with planes for now - they arn't a threat to ground units as it currently stands unless you stand still and no one really does this. Their gun has a range of about 400M, rockets are more of a threat but eh, all vehicles can run easily.
Unlocking the CITV is a permanent upgrade which provides proximity scan and SOFLAM but it's real benefit is spawning on tanks. This makes it worth getting tank points asap as you can be a more mobile unit.
If you're going to go for tanks operate as a pair - the driver is responsible for pointing his tank in the right way (ALWAYS point your front armour at the enemy gun) and shielding the gunner as he repairs - whichever way you're looking at when you leave a tank is the direction you end up so to repair look behind you, get out, quick repair then get back in.
Don't bother with IR smoke - you can outrun all the things which are a genuine threat and the other options are better.
On Canals attack if you tank the IFV at spawn you will die as you're so slow someone will javelin you from the shore - take the boats and setup mobile spawn points.
Against vehicles - stinger reload time exceeds the reload time of flares - unless you have a buddy with a stinger too just forget about them.
SOFLAM is great in theory - crap in execution. Javelin will not accurately hit targets in top attack profile mode if they are on the move as their steering is so poor. The only really decent use of SOFLAM is i) Scaring people, ii) guided shell tank upgrade.
On CQB maps with the tank take thermals - you'll need it to spot mines (which blow up with the main gun, sniper rifle and explosives only).
Mines stay around after death and through class changes - if you plan to be an assault engi on your first life take mines + explosives perk and lay out 6 in 3 groups of 2 (2 will kill or be close enough). Don't throw mines on top of each other, the engine wigs out and they move.
As a gunner on tank do not shoot randomly or at planes unless they are very close - the gun has a range of about 300M, gives away your position and will annoy your driver.
GOLDEN RULE OF FIGHTIN' - this game deliberately makes it so that you probably will lose most 1v2/1v3's unless you have all the surprise (you'll get suppressed, as long as one survives the other can spawn on him, they keep their position). This is because there are constraints on damage and on some guns - ammo. Rambo mode is seldom useful - do not be crap
Assault wins rush - a squad without one is not a squad you will change the tide of battle with. Put the medpacks down constantly whenever you stop and it's clear, you never know when you'll need than extra regen. You don't tend to need more than 1 great assault per squad - the other classes bring such large benefits (except maybe recon, their use isn't so great) that it's not worth 2.
Suppression is extremely underrated - It stops health regen, does brutal things to their visibility, allows for easy flanking. A suppression assist kill gives 50 suppression + 10 assist + <damage bonus> so you probably get more points for this than the actual kill. In general you want the support to be king here with the M249 (for RoF, aim) or the M240B (damage is higher). The other LMGs are OK but have tradeoffs that these 2 don't. Take extended mags, you want to be laying down the fire.
Supports hold points like no ones business - tripod is what you want here and a good place but move after a kill or two, don't sit waiting for mortar fire, move and be a credit to team.
C4 - 2 packs kills 99% of stuff - make sure you use your crate to keep yourself topped up. doesn't matter where you put it on the tank but I'd suggest the sides (front / back = run over if they have proximity).
Engis are slightly over powered currently with the SCAR-H as it's a 7.62 beast (kills in 1 less bullet than nearly every other gun) but the G36C has virtually zero recoil and is another great sub. Don't bother with the AA rocket, stick with the staples (RPG/SMAW or Javelin).
Javelin does 35 damage from any direction (except maybe top attack mode? needs confirming) but the RPG damage is directional based. Shoot the back / sides always, the front gives terrible damage thats less than the jav (and you'll probably eat a shell),back does double this. Aim for the tracks not the turret in a side attack. In most maps you'll be wanting javelin for long range engagement (shooting stuff approaching shore etc...) and RPG for every other situation. The only exception to this is the javelin will lock onto the MAW scout without SOFLAM so if they are using one of these 300M in the air pop it down (it can't out run). Explosives perk will only give you 4 javelins which is a bad investment for their number (2 standard) and and damage - you'll need a support to fix this so consider if you'll actually get one before using it.
Recons get a bad rep because they snipe which is almost without use in BF3 as you should be capping or pushing the waves. In 95% of situations a much better thing to do is grab a shotgun or PDW and run with the pack. Your mobile spawn point is amazing on conquest (but please hide it) and MAW on a rush with mortar / vehicle support is a combo the enemy will dread. If you snipe you're probably making your team lose, especially if you're on attack (in which case you'll probably notice the defense taunting you over chat) and a waste of tickets. Canals is particularly where recons can shine due to mobile respawns and the size / layout.
If you hear the ticking sound near a point it means someone is attacking - if you hear it after capping it means they are in capping range and you shouldn't leave - find him.
With all infantry remember there is a huge penalty for moving and shooting - so much so that crouch bursting is probably 2/3 times more accurate at >50M and you probably will hit twice in your initial burst, it's probably worth just bursting for this range.
Edit more stuff:
A single squad can influence a battle upto probably 32 player servers, after this you'll rely on your team mates a lot more. Don't lose hope, 100 tickets can be an easy turnaround on most maps if you get either a good lockdown or setup an armoured front of tanks.
Squad leaders - Q attacking points (you should be Q'ing every 3 seconds anyway) - it's more points, gives pub teams direction etc...
Q can be used (but it's poorly implemented) to tell others you need ammo / health. For some reason it's horribly delayed / ignores the obvious but you can help by just putting down a medpack/crate after each fight (IN COVER) anyway.
On er... (I only know maps by what they look like)... the desert map with the refinery, the first point of rush has a bajillion things that can be blown up - fuel tanks, tanks apon the refinery itself, blow it all up.
Without a doubt the best gun upgrade is IRNV but suppressor is core for me, you don't appear on the minimap and as I use 30 round/full auto guns I can kill 2 guaranteed - 3 with bursting without reload including the damage tradeoff (only really affects >30M fights). The only gun I don't take this on is LMG, I really want that instant suppression / initial damage combo here so they can't heal and they will try to seek cover making them food for explosives / team mates.
Don't knife, windup is far too long and the dogtags for medals are better, just headshot and be gone in a flash ready to kill the team mate who spawned on him 3 seconds ago.
Scopes greater than x4 do the SHINY LOOK AT ME thing, don't use them unless you like dying. Same with laser, it has some use but it will just get you killed to be honest.
There are two sides in Battlefield. The US and Russians. Each side has some weapons that are distinct to them. You might have been playing for a different side in one match and not seen your customisations.
Actually I may have mis read your question. I should point out the unlocks are per weapon not an 'overall' unlock. i.e. you need to unlock the holo for each and every weapon.
Am I levelling up as I play? When do i get more gear?
1: Yes, new attachments every 10 kills and new gear every level up of the weapon, and often when levelling your soldier.
Why are some people green?
2: They are in your squad of four. You can spawn onto your squad but not the rest of your side. Also, 1 person leads the squad and can designate targets to attack/defend. Point straight at the target and press back.
How on earth do you fly planes and copters? Seems very difficult to me
3: Slowly but surely. You need time to get accustomed and the game doesn't give you it at all. Once you are in the air, spot as many enemies, particularly aircraft, as you can, and you'll eventually get flares, then heatseekers, by which time you'l have got better at not pitching your machine into the turf. Vanilla aircraft are more or less useless.
I'm playing without a mic as I dont have one - does this matter?
4: Appallingly few people use voice in this game. No idea why - it's built for it, it is limited to your squad to encourage squad play and being able to warn or call for backup as well as spot is worth many points sometimes.
When a round has finished how do I leave the lobby?
5: You have to wait for the next game to start, then go to pause-quit. This is because DICE fucking hate you and want you to piss half your evening away loading maps you don't want to play.
The skill level:
So basically, this is what determines your skill level on your stats page:
• You gain/loose SL based on every confrontation with another player
• Killing a highly skilled enemy gives you more points than killing someone less skilled
• Points are not transferred from a player to another, they are simply added/subtracted based on the encounter and the SL of both parts (thus, after an encounter, one part may go up 50 points while the other loses only 20)
• The SL is used for matchmaking
What is Suppression?
Basically, you shoot at somebody behind cover or not and whether you hit them or not - doesn't matter.
Whilst you are suppressing them with fire, their screen goes blurry and distorted for a few seconds (or constant when under fire). The suppression perk makes the effect last longer and be more brutal.
Then, if your team kills that person you get 50 points (suppression assist).
Join a squad!
Join a squad, even if it's randoms. It will allow you to get back into the battle quicker when killed and vice versa, rather than spawning right back at the base. Even if you're not using voice chat, sometimes squads just click, supporting each other with ammo, health, cover and spotting.
Squad leader has a star next to their name, the other information in those columns are class and squad perk, in case you didn't realise.
Pressing spot as squad leader scouts out commands to your squad and you get bonus points both for telling them to do it and for them doing it, I think they get a few points for following orders too. If you order an attack/defend on a specific objective it gets 4 little red arrows around it.
Is there bullet/projectile physics?
Why be recon?
Whenever Recon I'll make sure it's for counter-sniping (generally only ever on Rush). Damavand Peak is a perfect example where 1 good Recon can turn the tides.
When you're attacking and you have 3-4 snipers on the opposite team defending from the towers. Your team become scared to move from all the suppression fire, so you tend to see them hang back shooting people to the far left of the complex.
Take out their snipers so they don't have issues bombing down the hill and the defence will be overrun in no time.
The MAV is perfect for advancing, it helps hugely to just see where their defence is setting up. Your Little Bird and your LAV can then rain down hell while your squad advances to the MCOMS on maps like Noshahr Canals for example.
Then obviously as has been discussed, you get the spawn beacon. 1 spawn beacon placed in the right place behind enemy lines on Rush is priceless.
Regarding spawn beacons: basically if you leave a spawn in open space then you will parachute in, if you leave it indoors or under cover then you will spawn on the group by the beacon.
Gun stat porn:-
TLDR: AEK-971 and M240B are still the shit. SCAR-H is still good.
Original First Post Below
#The beta begins on 27 September for those that pre-ordered the game on Origin or bought the LE Edition of Medal of Honor.
# Battlefield 3 beta will run from September 29 to October 10.
# There is no player level limit on the beta and no limit on how much you can unlock.
# One game mode, Rush, and one map, Operation Metro will be available.
# The Operation Metro map has undergone changes since the alpha.
# The beta is limited to 32 players on PC, 24 on console.
# Beta size will be around 2-3 GB.
# The netcode has been re-written from the alpha trial.
# Owners of Medal of Honor do not need the disc to play the beta
# EA Origin pre-orders and Medal of Honor owners get access to the beta 48h earlier, on Sep 27.
# If you want early access, you have to pre-order on Origin before Sep 25.
# Asia has now been added to the open beta.
# Origin is required to play the beta on PC.
# Stats and ranks will not carry over into the final game.
#Required specs are as follows:
Minimum System Requirements
OS: WINDOWS VISTA (SERVICE PACK 2) 32-BIT
PROCESSOR: 2 GHZ DUAL CORE (CORE 2 DUO 2.4 GHZ OR ALTHON X2 2.7 GHZ)
MEMORY: 2 GB
HARD DRIVE: 20 GB
GRAPHICS CARD (AMD): DIRECTX 10.1 COMPATIBLE WITH 512 MB RAM (ATI RADEON 3000, 4000, 5000 OR 6000 SERIES, WITH ATI RADEON 3870 OR HIGHER PERFORMANCE)
GRAPHICS CARD (NVIDIA): DIRECTX 10.0 COMPATIBLE WITH 512 MB RAM (NVIDIA GEFORCE 8, 9, 200, 300, 400 OR 500 SERIES WITH NVIDIA GEFORCE 8800 GT OR HIGHER PERFORMANCE)
SOUND CARD: DIRECTX COMPATIBLE
KEYBOARD AND MOUSE
DVD ROM DRIVE
Recommended System Requirements
OS: WINDOWS 7 64-BIT
PROCESSOR: QUAD-CORE CPU
MEMORY: 4 GB
HARD DRIVE: 20 GB
GRAPHICS CARD: DIRECTX 11 COMPATIBLE WITH 1024 MB RAM (NVIDIA GEFORCE GTX 560 OR ATI RADEON 6950)
SOUND CARD: DIRECTX COMPATIBLE
KEYBOARD AND MOUSE
DVD ROM DRIVE