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The Sarge

FPS
Battlefield 3 - Rllmuk 360 Tag: rllmukBF3

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I haven't played this in ages, is the infrared (I think that's what it was anyway) scope still awesome or has it been nerfed?

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INRV scope is useless now.

I use smoke all the time so this is great news for me, but for fuck sake can we have some maps please

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They still need to buff anti air.

Me and a mate spent an entire night testing it out - even with both of us rocking stingers plus ammo kits it's impossible to take down a 'okay' chopper pilot (and forget about jets)

Over 100 hours play time and i've still only got 2 kills with the SA80 which were pre-nerf (and zero with the stinger).

lolz

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The IRNV depends on the map - on a night time map like Tehran Highway: useless. On a bright, daylight level (all the B2K maps): still good.

Enjoyed last night, shame the servers went tits up. Instead of going to bed I played golf for an hour and half instead.

I don't know what's going on with your Stingers playdizo, I do get kills semi regularly with them. You're disrupting them badly at the very least with the constant locked-on siren blaring in the pilots ears.

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Me too. It's probably about 50/50 as to whether I'm successful at hitting the target, but I do manage to get kills with them. A good attack chopper pilot with his and the gunners flares working in conjunction is almost impossible to take out unless several team member work together, but transport choppers are often undefended (without engineers repairing), or only have a single set of flares to use. I've come across jet pilots who don't have flares from time-to-time too, and even if they do, getting a second lock usually sends them running for the hills at least.

That said, I rarely use ground-to-air as a default weapon choice. It's mainly something I respawn with if air-power is becoming an issue.

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They still need to buff anti air.

Me and a mate spent an entire night testing it out - even with both of us rocking stingers plus ammo kits it's impossible to take down a 'okay' chopper pilot (and forget about jets)

Over 100 hours play time and i've still only got 2 kills with the SA80 which were pre-nerf (and zero with the stinger).

lolz

Sounds like you're firing duds dude.

The obvious solution is for one of you to go SOFLAM while the other goes Javelin of course :P

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I think Anti Air is alright as long as you've got one or two others doing the same which is I guess is the way it should be really. Be stupid if one person was able to take out air craft at will. Usually I play with 2 others on voice comms so when there's two of us with stingers we'll do a job of getting them down. Or at least stop them from tearing the infantry up which is half the battle anyway.

I generally don't have any problems with the game if I'm honest. Sure I get frustrated (usually on metro with bloody Shotguns everywhere) at times but overall I think its a really balanced game and it feels like you've got a counter for almost everything. Apart from jumping in and out of some windows or jumping car barriers in certain areas! :P

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I think AA is about right now, there's no way, one guy should be able to take out an attack helicopter, much like it's near impossible for one guy to do a tank in with rpgs. Any good team has an AA squad, usually 2 x javs, 1 x soflam, 1 x ammo (support jumps in whatever aa vehicle is available) and it's a garans the skies are clear. Organising randoms to do this is a ball ache though.

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Choppers are seriously overpowered, and Jets are less annoying but equally invincible. The sad fact is that a good chopper pilot will often dominate a game. It is insane that a direct hit from a tank's cannon will not destroy an air vehicle outright, and the only effective way to knock out vehicles from thesky is with a soflam/CITV and Javelin/guided missile combination. It would cvertainly not hurt to buff the mounted AA turrets against air vehicles, to add an element of risk to being in the air.

It is better than BC2's Arica Harbour fun when a team could win by holding both choppers. But as it stands the air vehicles are grossly overpowered in contrast to infantry and land vehicles.

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Air Support should be strong though in comparison to land and infantry otherwise whats the point? The best way to deal with air support is by using your own air support. I'm not a brilliant pilot in the jets for example but I can do enough to make the opposition jet try and take me out. In doing that I'm stopping them from doing damage to land vehicles and infantry. If I'm in a jet and my ground people are supporting me then I'm in an even better position!

If people don't work together then yes I agree, air support can be a real pain in the arse and dominant. I like that though, it means you have to play together to stand a chance.

I do remember a certain pilot a few weeks ago who was just unbelievable in the jet. Really good and really frustrating, he just rained death from above on everyone. Finally did take him down with a combination of CITV station and guided missile/Javelin but fair play to him, he's just that damn good. Had thousands of kills in the jets when I checked his profile on battle log.

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I do remember a certain pilot a few weeks ago who was just unbelievable in the jet. Really good and really frustrating, he just rained death from above on everyone. Finally did take him down with a combination of CITV station and guided missile/Javelin but fair play to him, he's just that damn good. Had thousands of kills in the jets when I checked his profile on battle log.

Its class when you fluke a gunner seat with an ace chopper pilot - becomes like shooting fish in a barrel, had it once on wake island and spent the entire game in the gunner seat racking up kills. I bet the other team were well pissed off :lol:

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They really are not. I fancy my chances in a Tunguska against a little bird or Viper any day, and 2 people can easily bring down any chopper if they work together well. MAYBE 3 if the chopper guy is really good, but that is as it should be.

I do think a stinger hit should disable a chopper so that he has to have an engineer to carry on, and I do think a direct tank shell or RPG should kill, but thats all the balancing it needs.

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Also, air support is much less of an issue in Rush, if everyone is still playing conquest. Its only really the viper on Kharg that can be an issue

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Even then, you'll have a Thunderbolt to rain down death on their Viper, Frogfoot and LAVS.

God I love the attack jets.

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If attack choppers were tweaked, I'd rather their offensive capabilities were adjusted, rather than defensive. You've got to give people a chance to spend some time in the air. It wouldn't be any fun piloting if five laser-guided missiles instantly knocked you out the second you took off.

A good pilot/co-pilot combo is utterly deadly due to the power of the attack heli's weapons. The gunner's cannon is fucking nasty, especially with the Autoloader and Zoom perks. The guided missile is very forgiving too - powerful, great range. Add to that the pilot's rockets, which reload very quickly. I think the jets have slightly fairer weapons. They take more skill to use properly.

I'd like it best if vehicles (especially air) had to head back to base to reload. It'd add another dimension to piloting.

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They just need to sort out the fixed ground AA weapons a bit. Say have an AA gun at some of the flags the way it was in Heavy Metal (BC2). The fixed AA is currently bollocks IMO.

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A tweak i'd like to see would be if the air support respawn slower, after 5 mins say?

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A tweak i'd like to see would be if the air support respawn slower, after 5 mins say?

Screw that. Having some herp-a-derp crash the Viper in to the boat on take off and then waiting 5 minutes for some other cretin to do the same?

Pass! :P

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They just need to sort out the fixed ground AA weapons a bit. Say have an AA gun at some of the flags the way it was in Heavy Metal (BC2). The fixed AA is currently bollocks IMO.

Rubbish against air vehicles. Amazing against infantry. The one the attackers get at the start of Kharg Island is great for keeping the beaches clear.

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Don't snipers come with a standard x7 / x8 rifle scope?

That seems to be the PSO-1 or something similar.

Some good kills indeed though. I was a sniper demon the other day with the M98B. Headshots galore on Seine Crossing - Rush.

I found a sweet little spot hanging out of the window which overlooks the main road ( the one which the LAV always bombs down). No one ever looks up though, they're too busy focusing on people jumping out of the alley on them. Easy kills.

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That looks like a 4x to me too, I used it on the QZB-95 last night.

I can't use that SV98 for the life of me, I have over 100 with every other rifle and like, 4 with that. I HATE the default scope. That said, I bet that as with every gun I've used, if I set myself the task of using it for a couple games I'll come to love it.

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So, the announcement regarding Battlefield is now supposedly tonight. The stream last night was about Sim City apparently.

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Rubbish against air vehicles. Amazing against infantry. The one the attackers get at the start of Kharg Island is great for keeping the beaches clear.

What was that AA in BC2, the VADS? It destroyed choppers. Stick a couple of them at flags and it'd make air a bit more fearful, that's what ruined Atacama Desert in BC2 there was always that shitty AA at B on conquest instead of the VADS. BF3's AA is pointless, a fixed emplacement at spawn which can't hit air for shit.

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Putting a VADS at flags? Are you actually mental?

That'd be the most imba thing ever :P

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What was that AA in BC2, the VADS? It destroyed choppers. Stick a couple of them at flags and it'd make air a bit more fearful, that's what ruined Atacama Desert in BC2 there was always that shitty AA at B on conquest instead of the VADS. BF3's AA is pointless, a fixed emplacement at spawn which can't hit air for shit.

The AA in BF3 is pretty much exclusively for airspace denial over your spawn. The AA emplacements on Kharg island are really the only ones that allow you to hit anything other than aircraft, but the ones at the spawns on some maps are badly handicapped against air too, with mountains and hills blocking most of their FOV, or the crosshairs being washed out against bright skies. Replacing the fixed AA emplacements at the spawns with VADS might be a good idea to allow quicker destruction of enemy aircraft attempting to spawn camp - with the added balance that players are vulnerable to attack in the VADS, whereas the current AA turrets are pretty much indestructible.

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http://www.videogame...ng_in_june.html

Battlefield 3 Close Quarters DLC coming in June

Armoured Kill and End Game expansion packs also announced

Battlefield 3 will receive its second batch of premium DLC in June, DICE has announced.

Speaking at an evening event at GDC 2012, DICE developers Karl Magnus Troedsson and Patrick Bach introduced the Close Quarters pack, and teased two additional chunks of DLC: Armoured Kill and End Game.

Close Quarters will have four maps, ten additional weapons and new achievements. DICE is looking to theme all of its DLC, and the focus for Close Quarters is squarely on infantry skirmishes - Bach said that the maps were similar to Operation Metro, which he stated was one of Battlefield 3's most popular maps.

Unlike Operation Metro, however, Close Quarters will focus on vertical map design and destructible environments. Only one of the four maps, Ziba Tower, is currently being shown, taking place in an office complex with multiple floors, neatly partitioned spaces and trendy looking light fixtures.

The four Close Quarters maps provide "some of the most intense moments [battlefield has] ever had," said Troedsson.

The two other packs, Armoured Kill and End Game, were not dated. The thematic focus of Armoured Kill will be on vehicular combat - Troedsson said one of the Armoured Kill maps was "the biggest map that DICE has ever built" - and the contents of End Game are currently being kept a complete secret.

Battlefield 3: Close Quarters – In Battlefield 3: Close Quarters, players are dropped into a frantic, infantry-only theatre of war. Frostbite 2 high definition destruction makes the environment come alive as everything from furniture to plaster gets shot to pieces. Players will feel the intensity of the world exploding around them as rubble and broken pieces pile up on the floor, while tight level design and vertical gameplay create a highly competitive environment. Battlefield 3: Close Quarters also introduces new weapons, assignments and unique dog tags to bring back to the base game.

Battlefield 3: Armored Kill – Following the tight infantry gameplay of Battlefield 3: Close Quarters, DICE will release Battlefield 3: Armored Kill that ups the ante for vehicular mayhem as only Battlefield can do. Featuring new driveable tanks, ATVs, mobile artillery and more, Battlefield 3: Armored Kill also delivers huge battlefields for an all-out vehicle assault, including the biggest map in Battlefield history.

Battlefield 3: End Game – The fourth expansion pack will ship in the winter but details remain tightly guarded.

PlayStation 3 owners will get all Battlefield 3 DLC one week ahead of their Xbox 360 and PC counterparts.

DICE recently detailed the latest fixes and tweaks for the next Battlefield 3 update ahead of its release.

Good to know what's coming, but June! Unless something else is going to appear in the interim, that's three more months to wait - six months after the Back to Karkand DLC FFS!

Also, this:

http://www.joystiq.com/2012/03/07/battlefield-3-customizable-servers-coming-to-consoles/

Battlefield 3 customizable servers coming to consoles

Karl-Magnus Troedsson, CEO of Battlefield developer DICE, announced at an Electronic Arts event last night that customizable servers would be available for consoles in the future.

"All active players out there playing on consoles today will now have the opportunity to customize their servers and set them up exactly how they want them to play," said Troedsson. "Now this is a feature that in Battlefield on PC we've had for some time, but it's an absolute first on console. So, we're pretty excited about this."

So are we! No more Operation Metro is worth whatever DICE wants to charge. The developer currently has no details on pricing or timetable for availability.

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June!! Fucking hell.

First lot sounds good though, some nice smaller maps like Seine Crossing and Metro where people are forced into combat rather than waiting for vehicles to spawn which can often be the case on maps like Operation Firestorm and Caspian Border.

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