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Devastator Rizz

MW2: Favourite Guns

23 posts in this topic

SCAR, TAR, ACR for effectiveness. UMP for Scrapyard and Rust.

M4 and F2000 for satisfaction.
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im quite partial to the ACR with bling (holographic with silencer), but i also like the m16 and m4 with holographic and silencer...

but since ive prestiged, my new favourite is the tar with silencer and scavenger, it works a treat
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SCAR with iron sights
M240 with grip and iron sights.

I don't like laser sights or red dots.
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FAMAS for longer range encounters and for FFA. TAR/AK47 for everything else. UMP for when if I feel like rushing about. All silenced.
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I like the ACR. And by 'like' I mean I can't imagine using anything but. Except for the UMP on a few maps. So yeah.
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Slow class = RPD blinged out with Grip and FMJ. :wub:
Rush class = Mini Uzi
Bad lag class = TAR + lightweight + sleight of hand
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Primaries: SCAR, TAR, UMP, P90, WA2000 and M21. All silenced, save the WA2000.

Secondaries: Silenced PP2000/Raffica, SPAS and AA-12 with grip.
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everyone seems to be using the TAR SCAR and the ACR. In my first prestige i used these guns alot. But i have discovered an interesting fact about the holigraphic sight. On every gun the holigraphic is just the same as a red (stats not graphical). But on the M16 the holigraphic makes the burst much more precise. This means that ou can easily kill people with one burst most of the time. I tend to use scavenger and stopping power(a must) and any other third perk you like. Another fact about the holigraphic is that on the FAL it increases the power by 5. (100 health) This combined with stopping power becomes a 2 shot kill. Even better you can bling it with a silencer and the stopping power cancels the distance reduction. If you dont believe me on these facts there is a video on youtube on the M16. An TRUST ME give the FAL a go, you will love it.

FAL
+Bling Hloigraphic and silencer
+Stopping Power
+Ninja or Last Stand (when i have a raffica as my secondary)
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is stopping power on the FAL necessary? it seems to drop people in 2-3 shots anyway, it's my one class i can use hardline on without submitting to stopping power :lol:
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[quote name='SnoopZakaDaVe' post='6887380' date='Mar 16 2010, 02:45 AM']is stopping power on the FAL necessary? it seems to drop people in 2-3 shots anyway, it's my one class i can use hardline on without submitting to stopping power ;)[/quote]

It is a 3 shot kill with or without stopping power. But if you have a holigarphic and stopping power it becomes a 2 shot kill. so if you dont have the holigraphic there is no need for a stopping power.
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ACR and the SCAR-H
dont need stopping power or any of that, silencer :)

secondary gun is the pp2000
or a stinger :P
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For ages I have used the TAR with FMJ and the Sleight of Hand/Stopping Power/Commando perks and have found it to be perfect for my playing style (bit of camping followed by a bit of run and gun). However I have been using the FAL with silencer and the same perks and it is as sound as a pound. I thought I would love the AK47 but it's only average as the iron sights are guff, and I hate using Red Dot/Holo/ACOG sights.

I have never got into sub- or light-machine guns, with the UMP being the only one I use on Rust. Hate Sniper rifles too!

What is everyone's favourite weapon attachment? I only really use the FMJ and silencer, and I despise people that use the noob tube and the HBS!!!
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FAL - love it!!! Don't know if I'm missing out by continuing to use it rather than guns that are unlocked at higher ranks, but I'm happy, so...
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It changes, but lately -

M164A with Holographic sights
AT-4A
Claymores
Stuns
Scavenger
Stopping Power
Ninja
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FAMAS/M16+Holo+Host=GodMode

I've been having a whale of a time with the Barret and PP2000 since the weekend. Switching up to the WA2000 when I unlock it, and I've changed to the G18 for my sidearm. Can't wait to have them akimbo and with extended mags.

The RPD is still yet to let me down and the TAR-21 has emerged as my favourite all-round assault rifle. I've never got on with the UMP45 despite its undoubtedly impressive stats.
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I'm so late to this party, and I'm terrible at the game but here we go.

UMP silenced
Just completely superb at anything but long range, nice iron sights, works great on my SOH/ColdBlooded/Ninja build

Tar-21 HBS
Anti camper build, still getting used to the sights

FAMAS Holo
One trigger pull=one death at seemingly any range with SP

Special mention to the SPAS for being a hard counter to knife runners, kills people at a suprisingly long distance when hipfiring..
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