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Joyrex-J9

New Syndicate/Project Redlime (PC, PS3, X360)

422 posts in this topic

We pc gamers don't find it exciting either you know, we find it tedious and fucking annoying that we have to keep trying to fix these broken games.

You've just made a post complaining about the overdone bloom there.
If someone who had the game was to come in here and make a post offering a way for pc gamers to turn off the bloom effect via config files or whatever, no doubt you'd be going "gah, bloody hell man, start a bloom thread for your tedious pc guff"

Just ignore it if it doesn't concern or interest you. So long as it's related to the game and concerns some of the people playing it then it's worthy of discussion.
It'd be silly if we had separate threads for all the different console and pc related issues. Separate threads for each game makes a lot more sense.

Eventually, there'll just be a post saying "warning, pc spods, this uns got shitty fov, wait for a fix" and that'll be that, we won't have to spend a page or so debating it and explaining the concept every time.
or maybe developers will remember that the correct horizontal field of view for a pc game at 16:9 aspect ratio is 90-100 degrees and NOT 60 like it is on consoles, whichever comes first :D
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[quote name='clippa' timestamp='1330188854' post='8462757']
Eventually, there'll just be a post saying "warning, pc spods, this uns got shitty fov, wait for a fix" and that'll be that, we won't have to spend a page or so debating it and explaining the concept every time.[/quote]

How about we pretend that's already the case?
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After being less than impressed with the demo, I really enjoyed the single-player. It really gives you the feeling of being a cyber-engineered badass, especially the moments when you get the heavy weapons and start carving through hapless goons like a Terminator. This was rental though, don;t know if my feelings would be different if I paid 40 quid for such a short campaign.

Now to try the co-op.
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I can't play this any more. The bloom is too much. It's actually gave me a headache on two separate occasions that I played this. It has to be a bug surely? If it's a design choice then it's one of the stupidest I've seen in recent years.
Jesus Christ! -
[img]http://www.abload.de/img/s01zakyh6ukls.jpg[/img]
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[quote name='waddie' timestamp='1330190551' post='8462795']
How about we pretend that's already the case?
[/quote]

Well I'm doing my bit - [url="http://www.rllmukforum.com/index.php?/topic/204781-new-syndicateproject-redlime-pc-ps3-x360/page__st__360__p__8455899#entry8455899"]http://www.rllmukfor...99#entry8455899[/url]

All we need now is people like you to stop complaining and making it an issue and we're there :D
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Bit of a curate's egg this. Love the look and the setting, but the gameplay between the shooting sections (which are enjoyably tactical and, dare I say it - even on normal - pretty tough at times) is so funnelled that it reminds me a lot of Mirror's Edge.

Feels like I'm near the end of the campaign, and if I can get it licked tomorrow I'll probably trade it in on Monday rather than bothering with the co-op stuff.
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I give up, they've definently taken it off PSN or I'm blind. I was going to try it then see about buying it. Not anymore!
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Yeah, finished it. Definitely on the short side, but not ridiculously so. Honestly not sure I've got the energy to give the co-op a go.

The game is in a really rough state though. Had three or four hard lockups at various points, and a load of weird scripting glitches - things like the screen going black and audio muting instead of doing the "death" animation. The best one of all was a bit spoiler-ey :

[spoiler]After I defeated Merit at the end, my character flew through the walls into a side room, and started punching thin air until a pool of blood appeared on the floor.  I looked remorsefully at my fists, and at this point I had no idea what was going on - I thought maybe it was some kind of weird Fight Club style ending.  But no, after the animation finished, I wandered outside and found Merit lying there dead.  I think one of his grenades had sent me flying at the same moment as I killed him.  Weird.[/spoiler]
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[quote name='DjSatansfury' timestamp='1330219735' post='8463376']
I give up, they've definently taken it off PSN or I'm blind. I was going to try it then see about buying it. Not anymore!
[/quote]
It was a time-limited demo of the online co-op and it has gone from both XBox and PS stores. My brief time with the demo has made me wait for the inevitable £15 price tag it will fall to in a couple of weeks time.
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Coop is the saving grace of this game, been playing it quite a bit, and ignoring the campaign and loving it so far.
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Tried to connect to co-op last night but it wasn't having it. Traded it back to Gamestation for £36, so not too upset about that.

Got me thinking / fantasising - an Avalanche-developed (thinking about the viewpoint of Renegade Ops) XBLA/PSN Syndicate game, much more in the style of the original games. I can dream.
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The Edge review makes this sound like a cross between Mirror's Edge, FEAR 2, and Chronicles of Riddick, i.e. fuck-awesome. It's not going to be that good, obviously, but it sounds like a pretty good egg 'n chips shooter.
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Rented this last night as a mate of mine was fancying coop and I didnt have any spare cash to buy. I must say, without having played the single player at all yet, the coop is quite wonderful indeed. The thing I love and which makes the game for me, is just how fantastic the guns are. The feel of them, the sound of them, the way they rip people apart. It just makes the act of firing the gun a joy. They are loud, they cause a lot of damage and you really feel like a badass mother fucker tearing people down. I don't really care about the mission objectives but just leading me through a level and letting me shoot them guns is great. Love the small submachine gun (UMK I think it's called), reminds me an awful lot of Killzones Helghast SMG.

Anyway if you're a bit of a lover of FPS guns and don't really mind lack of story in coop the games great fun. I'll try the single player in the next few days.
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[quote name='clippa' timestamp='1330188854' post='8462757']
a way for pc gamers to turn off the bloom effect via config files or whatever
[/quote]

[url="http://donotargue.com/note/syndicate-cfg-maker-on-its-way-bloom-fix-and-enhanced-quality/"]http://donotargue.co...hanced-quality/[/url]

[quote]
[b]BLOOM FIX:[/b][list=1]
[*]press [b]ctrl+alt+~[/b]
[*]enter [b]xr_effectmodels 0[/b]
[/list]
[b]ENHANCED QUALITY:[/b][list=1]
[*]press[b]ctrl+alt+~[/b]
[*]enter [b]xr_adaptivequalitymode 3[/b]
[*]enter [b]xr_fxaa 3[/b]
[*]enter [b]xr_postaa 3[/b]
[*]enter [b]xr_ssao 2[/b]
[*]enter [b]xr_ssaogain 0.5[/b]
[/list]
[/quote]
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Holy shit this is some stale and boring crap! I uninstalled the fucker right after I reaching the trainstation and had to endure more of the same mind numbing corridor combat that had proved no challenge whatsoever. It's just [i]so[/i] stupid when all you have to do is press the win button[b]s[/b] and not feel engaged in any way. All I literally did during the Horde[color=#000000][font=sans-serif][size=3]™ section was running up to baddies and killing them [/size][/font][/color]Ninjutsu. That's [i]all[/i] I did and all I [i]had[/i] to do in order to complete that part of the game. Oh yeah sure I had to squeeze the trigger every now and then but mostly it was just Ninjutsu and the good ol' chip inside yer head that makes you suicide folks left and right. Oh and what about the part before that with the 'puzzle' involving lfts eh? I wonder who came up with that piece of utter brilliance. So instead of just taking, you know a [i]lift[/i] to the desired level, why not have you have to painstakingly navigate a shitty vertical corridor and move the lifts from a distance in order to open up new corridors as to not make sense in the slightest?

Also, the graphics suck because bloom.

I see no reason why this game should even at all exist.
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Blimey, that doesn't sound good at all. Have you tried the supposedly saving grace that is the co-op?
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I got this for my birthday (ie. didn't pay for it) and just started (and finished) the single-player over the weekend. It's pretty good assuming:

1) You don't mind that it has nothing at all to do with Syndicate apart from a level in the middle of the Atlantic and a level with a flame-thrower.
2) You don't mind that it is entirely linear.
3) You don't mind that it does nothing original at all.
4) You don't mind bloom.
5) You don't mind slightly rubbish games.
6) You don't mind putting up with that bit detailed above, which is very rubbish.

It's a fun distraction, basically. I'll probably not play it again, but that doesn't mean I didn't enjoy it. Bit of a shame they didn't either create a fresh IP for it, or make it more like Syndicate though.
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I thought this was a very strange game. On the one hand, it seemed incredibly glossy with some beautifully modelled environments, distinctive production design, name cast (Rosatio Dawson and Brian Cox as actors, Richard K Morgan on scriptwriting duties), and lots of nice little touches like the overload spike mechanic, which takes the active reloading mechanic from Gears of War and turns it into an offensive weapon. On the other, you get some incredibly small and shoddy locations, some egregiously repetitive sections, RPG elements that go nowhere, and piss-poor circle-strafe boss fights that go on forever.

It’s a weird mix of intense love and can’t-be-arsed. You get well-written, lovingly detailed background lore coming out of your ears, and then you get a level where you have to fight off rubbish jetbikes from the top of a monorail for an hour. The good ideas are interesting, but I really expected the final game to be a lot more polished, especially given that it’s by Starbreeze – I gather the game was developed in a real hurry, which explains the variable quality, but it seems really self-defeating to put out such a half-arsed product.

Presumably the idea was to do a cheap game quickly, get lots of press from middle-aged editors who remember the original, and then rake in some quick cash.
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Its pretty bad.

The story is pretty terrible. The backstory bits through the infolog are worth reading, perhaps. As far as gameplay goes, its terrible. Randomly spawning enemies (sometimes behind you), having to take cover without any actual cover mechanics or cover acting as actual cover. The ending is terrible, and the whole story is predictable from about 1 mission in.

And yet it had the previous game's story, their background and the potential to be awesome, or something akin to Deus Ex.
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[quote name='RubberJohnny' timestamp='1345562801' post='8785555']
"It's good if you have really low standards" then?
[/quote]

Sort of. Ish. It's occasionally good by any standards, but then it goes mediocre again quite quickly afterwards. It's not something that has just been bashed together - it clearly had effort put into it. Some bits had significant effort put into it. I think, just about, I enjoyed it more than the recent Deus Ex (which it's incredibly similar to in theme) actually. I didn't get on with that at all.

And yet the end result is a bit rubbish.
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