Ok Guys...
#1
Posted 20 April 2008 - 07:19 PM
So far I know thus:
How to get around, attack etc. Is picking up missions the only thing to do for the first while? I'm not entirely sure how to progress bar make money and buy more ships - which seems hard considering there's always something I cant buy due to a skills/talent defecit.
Anyone got any beginers tips? Is it worth keeping at?
#2
Posted 20 April 2008 - 09:36 PM
Other income sources depend on your starting skillset:
- Mining can be a reasonable source of income for a frigate upgrade. Each race has a mining frigate (the bonus to mining increases with the level of the frigate skill, but you only need [...] Frigate level 1 to fly the ship). You'll also need the mining skill.
- Playing the market is always an option, but you'll need some trade skills, money to invest and some market awareness. (I suspect that I'd lose money here...).
- DED Deadspace complexes are a bit like freeform missions, where the objective is acquiring items off bosses (and possibly selling them to NPC agents). There are typically several deadspace "rooms", separated by keyed gates. Unfortunately in highsec they can be a bit busy. They're on the map and appear as objects you can warp to in space, like stations and gates. A new pilot should be able to manage 1/10 and maybe 2/10 complexes in a good ship.
- Piracy is actually feasible with a new character, as long as they start out with combat focused skills. You'll need the propulsion jamming skill to fit warp jammers and a particular mindset. Be aware that you'll lose security status for acts of piracy and may be barred from high sec, shot at by gate/station guns in low sec and that you will lose ships.
#3
Posted 21 April 2008 - 11:43 AM
yes, it's definitely worth persevering with. It can be a little tricky to get into at first given that most of the game including some basic functions are undocumented but it'll start to come together pretty quickly.
The game is more or less totally open ended. You can mission if you like but you can also make money from mining, ratting, trading, manufacturing, salvaging, stealing, robbing etc. Missions are a good way to start as they impose a structure in the early days which is absent from much of the game and can help you focus a little. They're a good way to earn money and learn control of your ship(s).
What kind of missions are you doing? I was stuck doing courier missions for a couple of days when I started because that's how the game directed me and I didn't have a clue about how to do anything different.
As stoo said the in game channel bennyhill is where a few of the rllmuk players gather. Don't be afraid to say hello and ask if you have any questions (and I'm sure you will).
#4
Posted 11 July 2009 - 05:15 PM
This time (on a better computer, incidently) i've given it a bit more time, compelted all the tutorials and even started the 'Epic Arc' series of missions.
I'm going to try for the DED complexes, but I dont know where to begin...
I've been told I wont be able to get too far with the Epic Arc storyline as it gets hard, quickly?
Any new / updated advice for me?
#5
Posted 12 July 2009 - 03:53 AM
#6
Posted 12 July 2009 - 12:33 PM
#7
Posted 12 July 2009 - 01:31 PM
#8
Posted 16 July 2009 - 09:09 PM
#9
Posted 17 July 2009 - 08:49 PM
(dont ask, it happened to be on the back of a book)
#10
Posted 24 July 2009 - 09:55 AM
#11
Posted 09 September 2009 - 12:27 PM
WTB a full on "Idiots guide to Eve", if only such a thing existed and was less than 100 chapters....
#12
Posted 10 September 2009 - 03:49 PM
#13
Posted 05 October 2009 - 03:57 PM
WTB a full on "Idiots guide to Eve", if only such a thing existed and was less than 100 chapters....
I need this too please, played for an hour last night and my head almost burst.
#14
Posted 05 October 2009 - 05:34 PM
However, bennhyhill channel is where dreams are made! All the RLLMUK guys in there are awesome and patient and really know their shit. Big thanks to Beychae who has had more than his fair share of questions from me lately <3
I'll be on tonight, see you there hopefully
#15
Posted 07 October 2009 - 11:56 AM
My main 'thing' is trying to figure out (for myself) which items I should be considering for a given application or playstyle. Do I want a shield hardener? Or a shield booster? Or both? Does an all-round shield hardener give a penalty when I use a specific kinetic hardener? What about an intertia stabilser? What's one of them in the first place? Do I want one? Is overdrive better than an afterburner? What's with overdrive I and II? Do the II's mean that they're intended for bigger ships only? Cruise missiles? Heavy missles? Rail guns? Rail gun II? Nano fibre? Micro warp drive? Webbie? Hnnnnnng!!
All I need is to find a site that'll allow me to start reading up on everything I've asked and the thousands of other questions that I have. Is there a site that I can access from the in-game browser?
Would you guys be able to throw me the bone I'm looking for, please?
#16
Posted 07 October 2009 - 12:36 PM
You bought a Moa. The Moa is a Caldari ship which means it can use wither missiles or railguns. Unlike most caldari ships the Moa is a railgun ship. If you look at the ships description on the marketplace (or just by showing the info of the ship) you can see it has bonuses for railguns (Hybrid guns they are refered to but it just means rails). So you fit railguns. As for which rails well you can only fit medium rails on it (if you try to fit large then it won't work as the ship does have enough power grid).
As with all weapons in the game there are Tech one versions and Tech two versions. Tech one versions are used by people wh don;t have the skills to use tech two they are simply better versions of the tech one items. Tech one stuff (for hybrid guns) doesn't have the range or raw firepower of the tech two versions. Because of the skills required you won't be able to use them for now.
As for your mid slots well again because its a caldari ship it means its a shield tanker i.e its defense are based purely on the strength of its shield. So typicall what you want is a big shield with good resists to damage. This is usually done by fitting the ships with a medium shield extender (more hit points) and then chuncking on a few items to boost the resists (invunerabilty field for example will increase your resistance to all types of damage). Penelties only come into play when you fit two of the same item for example if you fitted two kinetic hardners then the second one becomes a bit useless because of the penelty so waht most peopl do is hit say and kinetic hardner and a thermal hardner thus both resist get the boost with no penelty.
Taking dmage and resists is one thing but being able to repair your shields is VITAL. You can have the best resists in the world but if you cannot get your shields back then your stuffed. So Always (espically on a Moa) fit a shield booster. The booster repairs your shield thus allowing you to battle on for longer.
I really should write another post for ship fitting as we have quite a number of new people.
#17
Posted 07 October 2009 - 01:56 PM
Where did you pick this knowledge up? Take me to your supply!
#18
Posted 07 October 2009 - 02:23 PM
That said, I still know fuck all but infinitely more than I did a couple of weeks ago!
#19
Posted 07 October 2009 - 02:29 PM
regarding fittings look in the ships section of eve-o sadly the eve-o search is shit so I use http://www.eve-search.com/ or on battleclinic also look at eve fitting tool as well, that can help you fit your ships within your abilities.
Also ask in channel, we remember just how frustrating the game can be at the beginning so were not put out by questions.
#20
Posted 07 October 2009 - 02:46 PM
This is absolutely brilliant info, thanks very much. BUT..
Where did you pick this knowledge up? Take me to your supply!
As baychea said all my knowledge comes from palying the game for nearly 4 years and making epic mistake after epic mistake. The thing is it does all make sense in the end as made as it seems. Having said that when people like myself and xtown started we had Gorf king (miserable old bastard!) who showed us the ropes and we learnt a lot. Now the shoe is on the other foot and we can help teach you about the game.
Fuck it I'll write a guide to ships.
#21
Posted 07 October 2009 - 02:48 PM
I re-rolled a Caldari character called Aebraham and I haven't done much with him except to log in and set up the next 24 hours worth of training. I'll be playing a bit more on Friday night so I'll join Bennyhill for a blether with you guys then.Are you still in Bennyhill, not seen you for ages?
Thanks for the help too, guys. I'll nab myself a note opad from work and start scribbling what I learn!
#22
Posted 07 October 2009 - 03:00 PM
#23
Posted 07 October 2009 - 03:58 PM
#24
Posted 07 October 2009 - 08:52 PM
#25
Posted 08 October 2009 - 11:12 AM
No bother at all, mate. I think it explains the very basics quite well which is exactly what I was looking for. I found the explanation of CAP, Grid and CPU to be really informative as well as learning the basic learning and attribute skills being imprtant too.Pretty awesome find that guide Xib, cheers
#26
Posted 08 October 2009 - 07:26 PM
Also, I trained up basic missiles and then defender missiles and then fitted a launcher to my ship. Loaded it up with some defender missiles (obviously) and nipped out to kill some rats. However, for some reason the missiles just would NOT fire. Even though I had targets locked, whenever I clicked the missile launcher module it just kept saying 'no targets in range'. And this was at like 500 or so metres in some instances. Any ideas?
#27
Posted 08 October 2009 - 07:40 PM
The epic mission arc is well worth doing imo, good experience and good rewards, only about 2-3 hard missions in it.Is it worth doing The Blood-Stained Stars? I heard it was pretty easy.
Also, I trained up basic missiles and then defender missiles and then fitted a launcher to my ship. Loaded it up with some defender missiles (obviously) and nipped out to kill some rats. However, for some reason the missiles just would NOT fire. Even though I had targets locked, whenever I clicked the missile launcher module it just kept saying 'no targets in range'. And this was at like 500 or so metres in some instances. Any ideas?
I used this guide to help http://keithneilson....ion-arc-part-1/
As for missiles;
It will depend on what you are fitting but I expect its Light missles you will be needing to load.Defender missiles are light anti-missile rockets that can be fired from all missile launchers in EVE. They are designed to intercept and neutralize incoming rockets, although in some cases it may need several defender missiles to destroy one incoming missile (such as torpedoes and cruise missiles). Defender missiles target incoming warheads on their own, and will not fire unless a volley is incoming, at which point they will autofire until there are no more missiles to target or manually stopped. They are generally most effective when used with the cruiser-sized Assault Missile Launcher, due to it's high refire rate and the larger capacity when compared to Standard Launchers
#28
Posted 08 October 2009 - 07:59 PM
So the module will auto-activate whenever someone launches a rocket at me?
EDIT: No. No it won't. Curses!
#29
Posted 08 October 2009 - 08:05 PM
#30
Posted 09 October 2009 - 10:48 AM
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