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Aliens: Colonial Marines by Gearbox


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#121 Disciple

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Posted 21 February 2008 - 06:16 PM

I think the problem is you risk turning it into what the RPG will undoubtedly be- a very "gamey" game with organised tiers of various aliens. "Flying orc alien", "fast orc alien" etc etc. Though saying that, if they kept it limited- say, an outbreak in a farming colony full of cattle, so you'd just have these baracade-crushing cattlealiens charging about- it could work.

Ah so your flying aliens are crap, but your cattle aliens are not? ;)

I'm sure there's enough in the comics/alien universe to allow diversity to a lot of it, without being all a rip off from Aliens. But I'm sure it will be, cos that's what people want (pity in some ways) and it's easier to make.
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#122 Number 28

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Posted 21 February 2008 - 06:26 PM

I think the majority of people wish to feel part of the Aliens film... If aliens started flapping around with wings, that might detract from the original experience somewhat. :/
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#123 Spacehost

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Posted 21 February 2008 - 06:27 PM

Ah so your flying aliens are crap, but your cattle aliens are not? ;)


I mean, if you did a singular, well defined, entirely explicable new alien, it'd work, but just throwing in any old crazy shit by the ton wouldn't.
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#124 el Croux

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Posted 21 February 2008 - 06:29 PM

4-player Co-op.

SEGA REVEALS DETAILS OF UPCOMING ALIENS: COLONIAL MARINES™ VIDEO GAME

First-Person Shooter Based on Popular Motion Picture Franchise Coming to Xbox 360®, PLAYSTATION®3, and PC in Late 2008

LONDON AND SAN FRANCISCO (February 21st, 2008) – SEGA Europe Ltd. and SEGA of America, Inc. today revealed details of the highly anticipated squad-based first-person shooter video game, Aliens: Colonial Marines™. Licensed through an exclusive agreement with Twentieth Century Fox Licensing and Merchandising and developed by Gearbox Software, the game will be available on the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Windows-based PC in late 2008.

In Aliens: Colonial Marines, players are part of a United States Colonial Marine squad and must prepare to face an alien assault more intense and horrific than ever before. Driven by a compelling and original story penned by renowned writers Bradley Thompson and David Weddle Aliens: Colonial Marines will retain the atmospheric look and feel of the original films while leveraging next-generation technology to create an entirely new interactive Aliens experience.

Packing classic Aliens weaponry ranging from pulse rifles to flamethrowers as well as brand-new equipment and skills all within a squad-based combat system, players will become an elite United States Colonial Marine. Featuring claustrophobic environments, a brooding soundtrack, and a multitude of surprises and shocks, players will battle against menacing alien hordes in strikingly detailed levels that include the stark interiors of the abandoned Sulaco and unique environments created specifically for the game.

Aliens: Colonial Marines will feature a story driven single-player mode and an all-new four player co-op mode allowing players to share the chilling experience with three friends. In co-op mode, each player will assume the persona of a Colonial Marine and have a distinct role to play in the completion of every mission. Additionally, more multiplayer modes will be revealed later in the year that will complete the Aliens video game experience.

Since its 1979 debut, Alien and its three sequels have grossed more than $557 million worldwide, garnering numerous awards, including two Academy Awards®.


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#125 Spacehost

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Posted 21 February 2008 - 06:31 PM

OH HELL YES. And this year too!

MEGATON BITCHES.
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#126 Corleth the Fey

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Posted 21 February 2008 - 06:35 PM

Looks like they may of over-egged our striped down dreams already but - yeah looking good!

Oh I think it was Space Reporter Ulala that mentioned that it needs welders - there's someone welding a door in the screenshots on the first page.
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#127 moosegrinder

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Posted 21 February 2008 - 06:48 PM

Rainbow 6 Vegas needed welders ;)
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#128 Vulgar Monkey

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Posted 21 February 2008 - 06:49 PM

Holy crap, where has this game been all my life?!?

And Late 2008!!!! SQUUUEEEEEEEEEE! ;) :lol:
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#129 Blue Screen Error

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Posted 21 February 2008 - 06:51 PM

OH HELL YES. And this year too!

MEGATON BITCHES.



I think Ill get the PS3 version just to hear you squeal in fear on co-op ;)
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#130 Disciple

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Posted 21 February 2008 - 07:00 PM

OH HELL YES. And this year too!

MEGATON BITCHES.

Originality is dead ;)
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#131 moosegrinder

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Posted 21 February 2008 - 07:01 PM

Who cares?

pok...pok...pok...pok...pok...bwiiiiii...bwiiiiii...bwiiii BRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAPPPPBRRRRRRRRRRRRRRAAAAAAAAAAAAPPPPPP
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#132 Napole0n

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Posted 21 February 2008 - 07:02 PM

FPS
Space Marines
Movie Tie-In
Sega

It's pretty much impossible to not be shit.
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#133 moosegrinder

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Posted 21 February 2008 - 07:04 PM

PUBLISHED by Sega. Lots of good stuff gets published by Sega. Noone should let them near a devkit, mind.
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#134 Pob

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Posted 21 February 2008 - 07:16 PM

And no mega weapons either


Not even sonic electronic ball-breakers?
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#135 Spacehost

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Posted 21 February 2008 - 07:20 PM

I think Ill get the PS3 version just to hear you squeal in fear on co-op ;)


You'd better. We'll all enjoy watching Soong shit himself live, regardless.
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#136 dood

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Posted 21 February 2008 - 07:22 PM

PUBLISHED by Sega. Lots of good stuff gets published by Sega. Noone should let them near a devkit, mind.

Sonc Team USA, you mean ;) Sega Japan still kick teh shiznit.
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#137 Vulgar Monkey

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Posted 21 February 2008 - 07:57 PM

If the extra weapons are the usual fare (shottie, minigun, rocket/grenade launcher) that'd be alright I guess.
Just so long as they don't try to be too "clever" with silly uber-sci-fi lay-zerrs etc.

I mean, they never hurt AvP....
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#138 Ianos

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Posted 21 February 2008 - 08:14 PM

Oh I think it was Space Reporter Ulala that mentioned that it needs welders - there's someone welding a door in the screenshots on the first page.


Imagine the tension - having to fall back from a massive 'xeno-what?' onslaught, trying to slow them down the best way you can and the welder in your team is working that little bit too slowly for the rest of the squad's liking.

I think it would cause mild heart failure. In me, at least. Imagine being the welder. Jesus. Pressure.

Ah, baseless speculation.
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#139 el Croux

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Posted 21 February 2008 - 08:22 PM

Imagine the tension - having to fall back from a massive 'xeno-what?' onslaught, trying to slow them down the best way you can and the welder in your team is working that little bit too slowly for the rest of the squad's liking.

I think it would cause mild heart failure. In me, at least. Imagine being the welder. Jesus. Pressure.

Ah, baseless speculation.


Oooh, if they made the welding mechanic as prone to nervous "Oh-no!"-age as the watch on the train bit in Goldeneye that'd be wicked.
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#140 Shook

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Posted 21 February 2008 - 08:28 PM

Something under the floor, not in the plans. I don't know...


My anticipatometer is going off the scale.


WHEN? WHEN? WHEN?


Come on someone must know.
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#141 el Croux

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Posted 21 February 2008 - 08:39 PM

Something under the floor, not in the plans. I don't know...


My anticipatometer is going off the scale.


WHEN? WHEN? WHEN?


Come on someone must know.


Late '08 according to the press-release posted a while ago in this very thread.
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#142 Shook

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Posted 21 February 2008 - 08:43 PM

Late '08 according to the press-release posted a while ago in this very thread.


Knew someone would pick me up on that... Ta tho. Not too long to wait.

Here's hoping they don't fuck it up.

More quotage FTW...

Remember: short, controlled bursts.

Bring it.
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#143 dood

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Posted 21 February 2008 - 09:04 PM

Alright, sweethearts, you heard the man and you know the drill! Assholes and elbows!
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#144 Shook

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Posted 21 February 2008 - 09:10 PM

Come on! Come on! Come and get it, baby! Come on! Let's go, yeah, come on! Come on! Come on you bastard! Come on, you too! Oh, you want some of this? Fuck you! *





* Alright I fess that I got that one from wikiquote.
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#145 moosegrinder

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Posted 21 February 2008 - 09:13 PM

All right, sweethearts, what are you waiting for? Breakfast in bed? Another glorious day in the corps! A day in the Marine Corps is like a day on the farm. Every meal's a banquet! Every paycheck a fortune! Every formation a parade! I LOVE the corps!

Wikiquote ROCKS!
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#146 el Croux

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Posted 21 February 2008 - 09:15 PM

More DEETS:

"A few years ago, we made a list of a lot of projects that we would really like to work on.
At the top of my list was Aliens"

Brian Martel, creative director


(reminder: Starcraft, Doom and Halo, etc. marine concepts WERE ALL INSPIRED BY Aliens,
the ultimate movie and ultimate space marine xenomorph survival universe.)

"We're finally at the point where the game in a similiar blockbuster style as the movie was -
and be a legitimate treatment, not a watered-down version."

Brian Cozzens, art director


Aliens : Colonial Marines is a First Person Shooter with mechanics that stress working
together as a unit. Four Colonial Marines investigate the Sulaco. Unlike many FPS titles,
thre is not one central hero character (awesome!!!), the role is shared among the whole
squad. The game reinforces that notion by assigning the player to control a set marine
for a particular mission; you will experience everyone's perspective.

Marines carry four weapons:
*Primary weapon
*Secondary weapon
*grenades
*handgun

Primary weapons like pulse rifles and smartguns, are how class will be represented.

"We wish to remain authentic to the true soldiers, so characters generally do not drop
or pick up weapons. That is one of the reasons we switch character during the story -
to keep our soldiers realistic, but still give the player access to different weaponry
throughout the game".

The secondary weapon will vary and be customized according to the character,
like Hicks' shotgun in Aliens.

Each character will also carry a special item they can interact with allies or the
enviornment.
*Hacking tool for sealed doors
*Torch can weld things shut
*Medical Kit can revive as well as neutralize acid burns.

There are Squad Commands. Besides move and attack orders, you can also
use context senstive commands like hacking doors, sealing vents, and setting up
gun turrets.

There will be elements at highlight horror and suspence from the film. Aliens
will use the enviornment to their advantage. Air ducts, ceiling pipes, gratings on
the floor. Position, firepower and cooperation will be important. Motion tracker
confirmed and flamethrower confirmed.

FOUR PLAYERS CO-OP CAMPAIGN
2 players Splitscreen and 4 players online play!

players can join and drop, a.i. takes over the vacancies.

There will be moments whre you can barricade yourselves to survive an onslaught
of aliens. With more feelings of tension and desperation to survive.

Character depth will is being worked on. "That's something people forget:
The characters DO matter." Everyone thinks 'Oh, they're going to be fodder',
but if you don't care about them, they're pointless."

The game will go beyond the Sulaco, there will be human enemies involved that
was the aliens as biological weapons. And the mystery of the space jockey's species might
be also revealed.

"We have squadmates that need to survive, until we kill them in the story."
[This could throw a wrench in the workings of the group, especially if it leaves a player
without a marine to control. Gearbox is aware of that but hasn't settled on the best way
to resolve the situation. "We are going to make the absolute best co-op game we can
make to the extent that it doesn't interfere with the best single player game we can make."
"Obviously there are some things we can't do if there are always four people alive, but
there are ways around that situation. We are going to find them, because it's our job to."

CLose-Encounters system. "Close encounters are almost unlimited in their ability to
let us do what we want to do. Aliens can interact with the world - it isn't just a bunch
of button presses until its over. The alien could leap back onto a cabinet, or another one
of your squadmates. He could leap back and through a duct and out of sight."

The marine's actions in the example are initiated by the player through responding to
less intrusive instructions. A subtle flash of green on the right side of the screen
tells you to move the analog stick in that direction, whereas one in the upper left corner
could be a prompt to pull the left trigger. By abandoning the usual control scheme,
close encounters makes it possible for the team to create those one-of-a-kind combat
situations that caputre the flavor of the most iconic moments in Aliens.
"If we were to recreate the power-loader battle against the queen, that would be a
close encounter."

TYPES OF ALIENS. "There won't be porcupine aliens shooting spines at you. It
can't be goofy or stupid. You have the original Alien, and we sort of think of him
as the smart one, as a scout. He'll hide and ambush people. Then there's the Warrior
Alien, which we see in Aliens, which is going to be the one that rushes you and comes
in volume."

"It's the granddaddy of military sci-fi. With next-gen technology, we can finally do it
justice. We can really make the aliens look scary, we can make the setting freaky, and
we can creat the characters the players care about."

Screenshots to note:
*a huge structure (wtf is that?)
*Dropship
*sleeping chamber in Sulaco that wasn't jettisoned.
*APC. They seem to note that there will be driving segments.
*comparison screens of the movie Sulaco interior with the game version's inferior.
*Facehugger screenshot. Seems to note there is no HUD. (if true, this KICKS ASS!!!)
*Pulse Rifle shooting at jumping facehagger, note of possibly being able to use
close encounters system to save yourself.
*Screenshot showing first person view of player holding the Motion Tracker, there
are 3 squadmates up ahead and one of them is welding the door. Note that those
marines are placeholders and they will have unique appearance in final version.
*Turrets firing at an alien
*Huge picture of 4 marines and 3 aliens in a battle. You can clearly see the LED ammo
counter on the other Marines' pulse rifles.

The graphics are beautiful and authentic to the Aliens archtecture and lighting.

THE GAME WILL HAVE MULTIPLAYER CAPABILITIES in addition to the
4 players co-op campaign.


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#147 dood

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Posted 21 February 2008 - 09:17 PM

I just did a sex wee. WELDING FUCKING TORCHES!!
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#148 Shook

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Posted 21 February 2008 - 09:21 PM

More DEETS:


Fuck! You sure are the man for info, el croux.


[gush]The thing is, this game may well turn out to be shit... but imagine if it's really fucking good.

Imagine! Yeah I'm ready.

Even if it is shit I'll buy it and love it at least a little bit, since I'm such a massive fan of all things Alien.[/gush]
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#149 Joyrex-J9

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Posted 21 February 2008 - 09:22 PM

This looks fucking lush...

Does anyone remember the old Aliens Trilogy game on the PS1 - I loved that back in the day
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#150 Michael J Glocks

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Posted 21 February 2008 - 09:23 PM

Let us personalise our body armour for multiplayer please Gearbox!

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