Oh I dunno about that. The shit parts were a bit shit.
That's just it. There are a couple of shit bits, always gameplay related, which are quite annoying on higher difficulties. They're prominently noticeable because most of the game is absolutely fantastic.
The two problems it has, very specifically, are the game spawning enemies directly behind you and most of the poltergeist bits. The stuff spawning behind you simply isn't an issue on normal unless you're really
terrible at the game, but on higher difficulties you can check an area, see nothing there, turn around to combat another enemy and then immediately lose half your health to someone slashing at you from behind. And it happens all the time
. For my latest playthrough I know when to horde flashbangs and flares for upcoming encounters, and I know how to get through most encounters with my back to the wall. But still, it's a dumb choice. I also hate Alan's geriatric running ability, which will often leave you getting slashed up in a moment in which you're meant to be running for the next checkpoint. The dodge is also fairly ineffective when they're directly behind you, which makes for some really unfortunate Benny Hill spanner chucking moments.
As for the poltergeist stuff, it's an obvious way to add some extra enemies without having to do much in the way of animation or AI. They just about sell it considering the Stephen King influence, but only just. Sort of like Stephen King I guess
Often items will come to life in such a timing sequence that you can't avoid one without the other hitting you a moment later, and you don't have long enough to vanish either with your flashlight. The bridge bits are a good example of this. Again, it's fine on normal, but watch someone try to do those sequences on nightmare if you want to see what true agony looks like
I don't want to sound too negative though, I absolutely love Remedy and I really love Alan Wake. It's smart, beautiful, knowing, fun, spooky, brilliantly original and extremely compelling. The presentation and production are top notch, putting the majority of other games this generation to shame. I love the fiction, the mix of Twin Peaks/Stephen King, the story within a story within a story headfucking, the ripe winking-at-camera dialogue and writing, the great atmosphere and the mostly well crafted enemy encounters. I really like the extended fiction too, like the stuff which came with the collectors edition and the series of short films they made prior to release.
For shame, I haven't played either of the DLCs yet, or American Nightmare. That's why I'm busting through the first game again. Can't wait to get stuck into some brand new Wake. If all goes to plan I'll finish it tonight and start the DLC episodes.
Edit: I guess it's a bit like Max Payne. Even to this day there are people who swear the bit with the red line and the baby crying wasn't a bit shit.