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The 3D Thread

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[quote name='Rossco' timestamp='1316943006' post='8161133']
Cheers guys. I've been applying constantly for the last few weeks with no luck now. Started working my way through the gamedevmap website for companies in the UK at least. I really don't wanna go down another route by doing QA, etc but even that is pretty hard to get into now is it not? I'm sure I've seen of loads of developers asking for specifics related to QA including programming degrees which obviously I don't possess!

It's soul destroying this, 1 month unemployed and I'm already going crazy!
[/quote]
You really should consider going through QA, if that's what they want. Do anything to get your foot in the door.
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[quote name='utero2001' timestamp='1318100440' post='8190210']
Great idea, it's very beneficial to have both Maya and Max knowledge on your CV.
I find Maya's great for initial modelling and the UV tools are great. Be aware about cleaning an objects history etc. To keep it clean cus it's easy to really mess things up.

Starting a new job on Monday and it's all Maya so I'm glad I've had a year or two to learn it, going back to max every now and then is just weird
[/quote]

Yeah, I've looked at a few tutorials and people seem to clear the history alot. Why is that? Is that just clearing the undo slots or something? I used Maya for some UVing at Dare actually for a few days and got on fairly well with it so we'll see how that goes when I finish the model in the next few days. Obviously it's taking me a while to model this thing because I'm learning as I go but I'm enjoying it. Should definitely be a help to have portfolio pieces in both Max and Maya.

What dev you moved to now, are you allowed to say? Is it a good thing you've got a new job or a bad thing? :lol:

[quote name='Asura' timestamp='1318104824' post='8190296']
You really should consider going through QA, if that's what they want. Do anything to get your foot in the door.
[/quote]

To be honest, I dont think this is possible. Every time I look at the QA roles they ask for specific qualifications relating to software engineering/comp sci, etc and require you to know all these weird testing, bugfinding problems I've never even heard of. It seems like it's a lot more specialised position than it was in years gone by.



Anyone got some cool renders of recent work or anything to show? :)
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I start at Blitz tomorrow, it's turned out to be ideal for both me and my wife, we've both wanted to move closer to our families for ages.
As for screenshots have a look at my portfolio website in my sig :)
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I've been meaning to post in here recently but I've been uber busy myself!

I've spent the majority of this year doing my degree's placement year at an ISP. They wanted me to do an animated walkthrough of their Data Centre. Now, they don't have any employees with CGI experience and I've never done Architecture, so everything I learned or wanted to learn had to be self taught.

This caused no end of problems when it come to learning Mental Ray, I can tell you!

Here are a couple of WIP renders. I can't find the finished renders, or the HD video of the walkthrough so I'm going to go pick em up tomorrow and I'll pop em on here.

[b]Hallway WIP[/b] (No Ambient Occlusion)
[img]http://img707.imageshack.us/img707/9595/dcgroundfloorrender09.jpg[/img]

[b]Reception WIP[/b]
[img]http://img221.imageshack.us/img221/4756/dcgroundfloorrender11z.jpg[/img]

I've just started the final year of my Degree a week or so ago, I'm currently learning Mudbox at home in preparation of starting our first project tomorrow (I believe). It's going to be a long year.
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That is a really sexy hallway you've got there Anaardvark! Almost thought the top one was real! On the second one the texture on the marble looks a bit stretched but still ruddy good!

...

Anywho I'm just going to get stuck back in Maya after a 3 year modelling hiatus, wanted to post in here just to force myself to do something - going to give myself a deadline of friday to post something in here. Got to keep my motivation up lol!
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Ok that was a bit optimistic, going to take some tutorials as I am *really* making a meal of this. The problem is that my minds clustered with so much crap that I've misremembered that everything I'm doing seems completely counter-productive. I'm so stingy with my polys that I'm over-thinking everything, you'd think I was modelling for the Mega CD or something.

Urgh, I'm going to persevere though, give me a month and I think I'll better then I ever was.
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Wow, nice work Anaardvark! :)

My crit would be that some of the chrome items are maybe too shiny? It's difficult to put my finger on it but honestly it's great. I too thought the first shot was a real photo for a second.

3 years is a long time Mr Retroid! Take your time and enjoy it. Don't rush into having to have something done for a few days time. Even just go wild with polys to begin with to help you get into it. Next generation consoles can handle the polys!! :P
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Well done with those renders, great final results there, it'd be a cracking portfolio piece if you could show examples of wireframes and materials created.

First week done at Blitz. What a pleasant, talented bunch of gave devs, brilliant working environment and I hope to be there for many years to come :)
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[quote name='Rossco' timestamp='1318377791' post='8196968']
3 years is a long time Mr Retroid! Take your time and enjoy it. Don't rush into having to have something done for a few days time. Even just go wild with polys to begin with to help you get into it. Next generation consoles can handle the polys!! :P
[/quote]

Haha that's true. Just trying to make some Hats for TF2 at the moment, struggling to get the TF2 models into Maya so that's not a great start lol... (I've got some tutorials but they're outdated, I'll find them at some point.)
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[quote name='Anaardvark' timestamp='1318265061' post='8193530']
I've been meaning to post in here recently but I've been uber busy myself!

I've spent the majority of this year doing my degree's placement year at an ISP. They wanted me to do an animated walkthrough of their Data Centre. Now, they don't have any employees with CGI experience and I've never done Architecture, so everything I learned or wanted to learn had to be self taught.

This caused no end of problems when it come to learning Mental Ray, I can tell you!

Here are a couple of WIP renders. I can't find the finished renders, or the HD video of the walkthrough so I'm going to go pick em up tomorrow and I'll pop em on here.

[b]Hallway WIP[/b] (No Ambient Occlusion)
[img]http://img707.imageshack.us/img707/9595/dcgroundfloorrender09.jpg[/img]

[b]Reception WIP[/b]
[img]http://img221.imageshack.us/img221/4756/dcgroundfloorrender11z.jpg[/img]

I've just started the final year of my Degree a week or so ago, I'm currently learning Mudbox at home in preparation of starting our first project tomorrow (I believe). It's going to be a long year.
[/quote]

Hey mate, I think you've got a problem with your reflections in these images. They look curved, bent reflection normals maybe?
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[quote name='utero2001' timestamp='1318782477' post='8207560']
First week done at Blitz. What a pleasant, talented bunch of gave devs, brilliant working environment and I hope to be there for many years to come :)
[/quote]
I worked at Blitz on my placement year, I'm still friends with some of the guys there, they're a good bunch.
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[quote name='Varnsen' timestamp='1319082987' post='8215975']
Hey mate, I think you've got a problem with your reflections in these images. They look curved, bent reflection normals maybe?
[/quote]

They are, well spotted. In the video (which I've still got to go and get!) it's much more apparent. I couldn't work out why it was doing it and I was coming to the end of my placement so I didn't bother finding out, but I wouldn't mind knowing.

I also think I'm going to make the move to V-Ray this year too. Mental Ray is good, but slow and from what I hear, V-Ray is much more efficient.

This year we seem to be doing an awful lot of Character Modelling which is probably my biggest weakness at the moment, and we've got a MoCap animation assignment later in the year so I'm bricking it a bit. I'm currently learning Mudbox too. Argh, massively busy and Battlefield 3 is out this week, bad times.
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[quote name='Rossco' timestamp='1318377791' post='8196968']
Wow, nice work Anaardvark! :)

My crit would be that some of the chrome items are maybe too shiny? It's difficult to put my finger on it but honestly it's great. I too thought the first shot was a real photo for a second.
[/quote]

Honestly? I don't think it's shiny enough.

[img]http://img195.imageshack.us/img195/2392/img1093z.jpg[/img]
Thanks for your kind comments anyway :).

there were a lot of things I missed or skipped over, but renders took so long, I couldn't afford to keep changing things. One of the biggest issues was that it was badly optimized. I wasn't really aware of it at the start but only towards the end, and by then it was too late. Plus they were pushing to get something finished so I did what I needed to keep them happy.

I've uploaded an unfinished version of it to YouTube.
The end of the animation is missing, there are a couple of bits missing that I forgot to unhide, there are all sorts of issues in the final room and there's no post production (I adjusted a lot of the timings for things in Post) so keep that in mind when watching! :P

http://youtu.be/fRBWv7rElww?hd=1
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[img]http://i.imgur.com/pQfil.jpg[/img]

[img]http://i.imgur.com/w9RAV.jpg[/img]

two recent pieces of [i]work[/i] work. as normal, done at the usual speed - less than three work days/24 hours - including fixing any problems with the model and materials (which there normally are exporting directly from ArchiCAD). both rendered as day pictures to preserve any tonal changes and to save time - we use Maxwell Render and as useful as it is what with IES lights and environmental control, you can easily waste a day fucking about with Multilight. then the renders take twice as long to reach any worthwhile stage, with light travelling through and reflecting off glass being the biggest time killer. so. much. noise.

whenever the need for night/evening pictures arises i tell the architects not to fanny about with lighting or the time-of-day (to smooth things out the architects export directly to a Maxwell Scene file). i have a smoke and mirrors routine where i change the ground rotation/time of day so the sun is pointing directly at the model which makes all the shadows drop off the back and never appear in front. then, i Photoshop the absolute [i]fuck[/i] out of it. that's where all the lighting effects come from. in the second image everything you see from the ground up has been added in Photoshop - i didn't have time to add models of the lamps, bollards, cars, bins, bus shelter, signage, interiors, and trees (never use modelled trees, awful things).

and as usual there are lots of mistakes, joins, patches, fudges, WTF's and silliness including a posters for The Rocketeer, Escape From New York, and Dawn Of The Dead in the second image.
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Nice! Thought I would try to get into low poly 3D modelling so I downloaded Blender (because it's free and super small). Here's my first model!

[IMG]http://img.photobucket.com/albums/v246/FargalEX/natalie.jpg[/IMG]

I've been watching video tutorials by this guy:

http://www.youtube.com/watch?v=-P2o4M-hRgA
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Blender is awesome, and coming on in leaps at the moment. 2.61 will add camera tracking and the new GPU accelerated 'cycles' renderer. http://www.blenderguru.com/videos/introduction-to-cycles

Farg, that character is great. Lots of personality. Have you skinned it? I've never tried skinning in blender, partly because it's the CG process I hate the most.
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I tried skinning it but I'm not good at it so the limbs kinda fly off when I try to move them too much.

Made another model today! CHROMEFACE

[IMG]http://img.photobucket.com/albums/v246/FargalEX/chromeface3d.jpg[/IMG]
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[quote name='A.C.R.O.N.Y.M' timestamp='1322485205' post='8294279']
So is Blender the easiest program to use for noone with any prior experience?
[/quote]

If you have no 3D experience at all, then no, not really. But there are lots of tutorials for Blender available and you will encounter similar hurdles with other large 3D apps. If you do have 3D experience, Blender does have some odd quirks. But they are quickly learned.

Google's Sketch-up is reportedly easy for beginners to start with.
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Doesn't hurt to give it a go. It's far easier to obtain than the major apps.
The general principles you pick up in one app can be transferred to others. They just have slightly different approaches to the same tools.

http://www.blenderguru.com/ has lots of tutorials.
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[quote name='rundll' timestamp='1322488408' post='8294407']
Google's Sketch-up is reportedly easy for beginners to start with.
[/quote]
I use and teach SketchUp and when you get to grips with the whole tool set and start using ruby scripts etc. it really does become a very quick and powerful tool. I export my models and render them in another app.
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[quote name='A.C.R.O.N.Y.M' timestamp='1322488941' post='8294429']
So would it better to learn a 'major' 3D app since instead as I always wanted to learn.
[/quote]

Cinema4D is quite easy to learn and if you get it with either Advanced Render or V-Ray you will become unstoppable. i love the way Cinema feels and handles geometry - the grouping system it uses for boolean, nurb and other operations is so elegant and easy to control.

i started my serious 3D career with formZ so anything else seems like child's play.
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