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About CarloOos

  • Birthday 02/08/87

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  1. That opinion is far from unanimous, a considerable amount of people regard this as the best Battlefield since Bad Company 2. I think a lot of it comes down to how much you enjoy the 'more is more' approach BF3/4 took. Personally I always preferred the focus of Bad Company, and in many ways this feels like a spiritual successor to that. I don't want or need 150 guns with 16 attachments each, along with god knows how many gadgets and 30+ vehicles all with their own unlockables. All I want is satisfying core combat on maps that are varied and fun, nail that and I'll play it all year. I think they have.
  2. The torque bow is very reliable at releasing people from the snatcher.
  3. I'm not hating on Gears 4 here, I'm having a great time with it and love Horde. I'm amazed at how well they've managed to continue the story, too. But I reckon their next one will blow this out the water, in a good way.
  4. See, with Halo I agree with you, but in Halo each of those core enemy types requires you to approach them in different ways. In Gears all the core enemy types are bullet sponges with guns, it's just some of them take 3x as many bullets to kill. You don't really use different tactics whether you're fighting a Mulcher, DeeBee or Drone, but you do when it's a Hunter, Elite or Jackal. That's why I think Gears benefits from enemy variety in a way that Halo doesn't.
  5. Sure, I totally understand how they've been designed that way and the purpose they're fulfilling. I just think it's a slight shame that they've technically got an entirely fresh cast of enemies split over two species and 80% of them are humanoids that walk upto you slowly firing a gun, especially when they even used some of the other ones in the prologue. It may be a reboot but it's still the fifth game in the series, we all know how to fight the locust and in co-op at least it's often a bit too easy to just hang back and pick them off without being forced to move cover. Big fan of the mega-aggressive Swarm though, they've managed to fuck our whole team with a single grenadier in Horde a bunch of times. And I do really like the game on the whole, but I think the next one will be something special.
  6. Actually thinking about at, a Kantus equivalent that goes around re-building the Dee-Bee's out of scrap would be great, and would help differentiate them from the Swarm if they were really hard to keep down. I think they've missed a trick not making them more like Dead Space/Binary Domain.
  7. I've got to stress, I'm coming to this straight from Judgement. In that you frequently had Bloodmounts, Kantus', Corpsers, Reavers, Serapedes, and Ragers (snipers who turn into Beserkers unless you decapitate or execute them), alongside all your usual variety of Wretches, Drones and Boomers. They all kept you on your toes in different ways, whereas in this it's mostly just Wretches, Drones and Boomers, much like the original Gears, albeit in either a Dee-Bee or Swarm flavour. I'm basically just saying they could have done with some bigger non-boss bad guys, but I'm sure we'll get some next time. And they should definitely bring back the Kantus (Swantus?).
  8. I'm playing on hardcore. I do like the Beserker robots, but they should have done more with it. The rolling balls are basically just the Juvies in different clothing, whereas the Guardians serve the same purpose as the Pouncers(?), in that they can pass over your cover and soak up bullets. The giveaway for me is that you only fight the Dee-Bees for the first five waves on Horde, whereas you mainly fight the Swarm for the last five waves, but tactically I approach them both exactly the same way.
  9. I think you're bang on angel, we'll see what COG really have up their sleeves next time. This is basically The Force Awakens of Gears games.
  10. I don't mind them stripping stuff back, but the problem is they've replaced the Locust with two new races of enemies that are functionally identical to fight. They had the opportunity to have their cake and eat it by having the Swarm stand in for the Locust for the classic Gears loop, with Dee-Bees requiring different tactics altogether, and then mixing and match the two for variety. As it is all you do is shoot them in the head, like everything else. It's not exactly the Flood and the Covenant. They're robots, why not integrate limb removal or take their legs off to slow them down or something?
  11. Having only just finished Judgement for the first time the day before this came out, I actually think it's the best one of the lot in pure gameplay terms. Like many people at the time I was left burnt out by Gears 3 and thought Judgement was flogging a dead horse, but in retrospect it's the ultimate refinement of the Gears formula; three game's worth of honed mechanics finally culminating into a Halo-esque emergent playground, where the constantly evolving combinations of enemies and weapons force you to play differently every time. It's the ODST of Gears games, all killer no filler. After playing that, I'm left agreeing with @Spainkiller about the campaign in Gears 4. It's solid, but it plays like a throwback to the original Gears, with almost all the enemies limited to drones, boomers and variations thereof, and the majority of skirmishes being quite tight environments where you just dig in at the back and fight off a few waves. It's lost a lot of the progress the series had already made to vary its encounters and mechanics, with a myriad of enemy types that all required you to counter them differently.
  12. Forza Horizon 3. Metacritic 91. Players in 1st post.

    When you're at the dock in Byron Bay the announcer does make a comment along the lines of "This is where you get the ferry to New Zealand", not unlike how you accessed Storm Island in FH2. If that's the case I assume it would offer a more mountainous/snowy map.
  13. Forza Horizon 3. Metacritic 91. Players in 1st post.

    I assume you mean without putting any of the anti-spinning assists on? I've got them turned off and with any S2 car I have to feather the throttle until it's in the third gear or so, and even then I rarely full press it unless it's a massive tarmac straight.
  14. Oh definitely, I was in co-op with my housemate at the time so I missed out. In the last two weeks we've both been playing the same copies of Gears and Horizon 3 together, me in the lounge on Xbox and him in his room on PC. I know numerous PC gamers think it's pointless, expensive and has no audience, but I'd like to go on record and say that I think this 'platform agnostic ownership with crossplay' business is pretty fucking swish.
  15. Whoops, sorry lads, I forgot we're using Dark Souls spoiler conventions in this thread now! I was referring to the bit where you ride the M's with M, which astonishingly manages to be the worst V section in a G game yet.