CarloOos

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About CarloOos

  • Birthday 08/02/1987

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  1. You can't. They finally came out and said it a month or so ago.
  2. Dark Souls 3! Miyazaki Directing! PRAISE THE SUN!

    Putting all your early levels into fattening out your health barseems very boring, I've always gone straight in forstrength (or whatever attack stat you're building around) so you can hit hard without just tanking through any mistakes. Ibarely ever level up health at all, oncemy attack levels off around 25-30 I usually go for endurance, although that being split over three seperate stats nowis messing with my priorities a bit.I was a big fan of ADPin DS2.
  3. I've also seen numerous comments along these lines, but honestly trying to claim people dislike BvSbecause "they don't want to think about what's happening" is just about the single worst defense you could possibly mount for thefilm. The very reason it's a bad film is because nearlyevery single plot beat, character motivation and ideological allegory falls completely to pieces under the slightest scrutiny. The superficial is just about the only level it actuallydoes work on, making it aboutas far away from thissupposed 'thinking man'scomic book film' as you could possibly get.
  4. Yeah I must admit I do like my builds havingstrong poise, didn't it mostly scale witha skill rather than armour in DS2 though?
  5. Armourseemspretty negligible full stop. I've attempted a bunch of bosses in naught but my rags for maximum agility before, and I honestly can't claim to have noticed muchdifference in damage intake. Anything that couldkillyou in one hit would have done so anyway, it's not like attacks you'dnormally survive became lethal or anything.
  6. There's a certain point in the film when each of the characters suddenly becomes aware of every other character's alter-ego, with absolutely no setup or explanation. Lex kidnaps Clark'smother, Superman calls Batman Bruce and Bruce starts talking openly about Clark. It's baffling that they couldn't be arsed tojustify something significant like that,considering it's preceded by two hours of largely insignificantwaffle. That said, they could barely even be arsed to justify why they'refighting in the first place, so I shouldn't really be surprised.
  7. Sure but you don't actuallyneed to summon anyone, becauseonce they die you're then left with two even harder bosses. They're entirelypossible solo, I'd neverfought O&Sbefore but I managed it last week after half a day or so. This isn't a boast in the slightest, just a case study for perseverance. Don't get me wrong, I'veused summoning before on previous attempts, but after finally finishing the game this week without ever really bothering with humanityI'm definitely leaning towards thesummons being a crutch that preventyou from learning the attack patterns properly.
  8. They have more health if you summon someone as well don't they? I did them for the first time last week (solo), they're far from easy but the hardest part of the fight is definitely the two of them. You can just run past everything on the way there, sod being human.
  9. Quantum Break

    Oof, where to start with this one. It's clearly polarising people, and not even for consistent reasons.Some are finding the gunplay perfunctory and the plotcarrying them through, whereas personally I thought the gunplay was by far the highlight with most of the actual problems growing outwards from the plot, which I found utterly dire and one-note.Bearing in mind I'm a massive Remedy fan, I'm leaning towards the Guardian review. It's a frustrating mess. For what it's worth I thought it started off really well, despite some clumsy character introductions the first chapter is both exciting and intriguing, with decent action beats regularly punctuated with plot twists. The set up, two old friends turn on a time machineonly to be immediately confronted by an 'evil' version of one of them from thefuture, is the kind of pure pulp nonsense that Remedy excel at. It's a shame then that the game literally goes nowhere with this concept, immediately moving to a dockyard straight out of Watch Dogs (something Quantum Break reminds me of a lot, actually) for a second act of pure filler. It was here that the flaws began to show. For starters, nothing actually happens during this whole section, in spite of how many goons you gun down. This wouldn't matter so much in a pure action game, Max Payne had its own dockyards levels that were equally disposable with regards to plot, but it's worrying when a rather short supposedly narrative-led title wastes an entire act on absolutely nothing, particularly when much more interesting eventsare later glossed over. Something else that becameapparent in the second act ishow 'bitty' the gameplay is.I'm going to go out on a limb here and say that roughly 40% of Quantum Break is spent wandering around, either pressing X to read emails orY to use incredibly convenient magical time powers, leading to an incredibly stop-start-stop experience, and that's before you throw those 20 minuteTV shows into the mix. Vast, vast amounts of plot are told through incredibly long-winded email threads between characters, inexplicably strewn across every location you pass through. Considering the attention to detail elsewhere, it's bafflinghowhaphazardly this information is thrown at you, with each ofmain characters seemingly leavingtheir email accountopen on about 15 different computers in every level. There are several pointsin the game wherethe pace and urgency is supposedly building,right before you walk into a room with 6-7 computers, each with huge email threads to wade through. The recurringinability to show, rather than tell, is arguably QB's most severeflaw, with most of the actual dialogue amounting to technobabble as well. It would have been more forgivable if the plot itself was actually dense, but it's easily the single most straight forward, predictableand linear time-travel tale I can think of.Everyone in the gamewants a macguffinthat either will or won't fix time, that's it. There's no real mystery, no big twistor anything, just uniformly unlikable cast who spend the entire game painfully connecting the glowing dots toreacha conclusionthat was obvious to the player from the first level. Coming from the lunatic minds thatgave uswith Alan Wake this is as surprising as it is disappointing. As a rule I'd say environments are generally well-designed for the combat encounters, but absolutely dire when it comes to guiding the player along a natural path, which is odd because Alan Wake absolutelyexcelled at this. Like many recent games QB has a vision mode that highlights interactive objects, but I don't think I've ever played a game where I had to so heavily rely on this to figure out where to go next.Most of the 'puzzles' involve standing in one very particular and otherwise invisiblespot, and holding Y to rewind the time of a particular object to clear the way.This is occasionally combined with instant-death platforming sequences straight out of the original Max Payne, using the jumping and movement mechanics of Alan Wake.Sands of Time it is not. I know for a fact that Remedy have the goods when it comes to visually striking level design, so it's a shame that so much of QB is spent in some of the most mundane locations imaginable. The kind of locations you'd expect to see... in a low budget show. Part of me wonders whether so many of the safe, boring choices made in this game were done so to accommodate similar locations they actually had the budget to film in. Pretty muchthe entire TV show takes place in some warehouses, some offices and a villa, which is in turnreflective of the game. There are fleeting moments of spectacular imagination on display in QB, but they're always reserved for in-engine cutscenes or during the game itself, purely because they don't have the budget to do them justice in the show. This, of course, begs of the question of why bother with the live-action show at all, when your own in-engine cutscenes using the same actors are often far more spectacular anyway.The character models and animation are good enough that they couldhave quite justifiably got away with the exact same format but with far more freedom if they've just done the TV showin-engine. I dunno, it's an interesting failure and one I'd like to talk more about once other people have finished it.But for those who haven't bought it... Play Singularity Instead/10.
  10. Smough doesn't actually get much harder in the second phase, just make sure you get the hell away whenever he's about to do his bum-drop attack because it's pretty much a one-hit-kill. Most of his other attacks can be blocked, I used the Silver Knight Shield.That really annoying charge attack he does gets caught behind pillars easily, it's worth ditching some armour so you'd have the best roll and can get away quickly. I'd level your strength up too, you want it to be at least 30 if you're going to be using greatswords. If you manage to kill Smough first then second-phase Ornstein is absolutely fucking ridiculous.
  11. There's one at thetop but it's quite easy to miss, be aware that it'sbefore the boss though.
  12. Quantum Break

    Max Payne 3 is pretty much a masterpiece, as is often saidairport level is incredible but the police station and the office assaultare just as good. If they brought out a jazzed up version with skippable cutscenes I'd buy it in a heartbeat. Max Payne 3 is pretty much a masterpiece, as is often saidairport level is incredible but the police station and the office assaultare just as good. If they brought out a jazzed up version with skippable cutscenes I'd buy it in a heartbeat.
  13. Quantum Break

    Mass Effect 3! I was trying to put my finger on it but yeah,that's exactlywhat it reminds me of, albeit far slicker.
  14. He's a bit of a slog to get to which grates after the first few.
  15. Quantum Break

    You can skip the TV shows, also on the basis of the first episode they seem to be largely focusingthe ancillary chatacters rather than the main ones so I'm not sure how essential they are to follow the plot. They're alreadytoyingwith presenting the same events you encounter during gameplayfrom different perspectives though, so maybe they become more integral further into the game. Trying to play this as a cover shooter (as some reviews have mentioned)is completely missing the point, it's very much in the Max Payne 3/Vanquish mould of being aggressiveand dynamically using cover sparingly.